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    [1.10.2] Age of Engineering

    Cool, i shall take a look later, thanks! :)
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    [1.10.2] Age of Engineering

    Having read both pages maybe im missing something, but im definitely confused ... how exactly does one set this pack up? i was half expecting an ftb code for the launcher. you know ... seeing as how its posted on the FTB forums and all ...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    Occasionally, my characters head is replaced with half a cow, or his head inverts - havnt had this issue before, anyone got a fix?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    real friends dont hate gregtech :p Not sure, i get this every now and then too - like my comp just gives up loading the chunks and i have to reload the world. If i can get far away enough from the effected area, i seem to be able to make the game load those chunks.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, i found a way to process diesel without extra utilities, @Joel Falk (i think?) and i had a conversation about oilsand fuel a few months ago before i went on a hiatus, ill admit my solution isnt pretty though it does work - you can use BC diamond pipes as filters for a low tech...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Got a video of the result? XD I wonder if the end result would be any good to farm methane off of rotten flesh? Weird, ill check that again tonight cause i wasnt seeing it in NEI.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is ileminite ore supposed to be useless now? I always remember it being a good source of titanium/iron, but i dont seem to be able to electrolyze the cleaned dust anymore - no rutile dust product?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I just loaded my world up first time since christmas ... Done F*cked up when i updated from 3.1.5 to 3.2 >.> Edit; didnt save the configs in their entirety ... so i guess im stuck like that, haha.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Speaking of multiblocks; I always did wonder why he (Greg) did away with the multiblock grinding machine. It honestly makes far more sense to have all those resources sunk into that than building 10 or so macerators, two different types of ore washing plant etc etc ... Anyway; general power...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    IC2 biomass is not the same no, and the energy return is pretty low on biogas (i never got round to testing it from a pyrolase oven) - energy conversions are also pretty poor on anything above LV for ic2 biomass.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ill second the note about cobalt, it's amazing tool metal and it frees up your steel for more important things (as well as being a whole tier higher) so you can mine more complex stuff with it. I have to say that i feel a little bit dumb for not messing around with electric tools sooner ...i'd...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I got that when i updated to 2.3.4, thaumictinkerer was not working correctly it seemed and when i attempted to load the world, it would fail its initialization and abort the world load cycle - i had to do a fresh install of the pack to fix the problem, check your logs. I've noticed though, that...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Cracked sand used to centrifuge down to saltpeter and sand (back in mc 1.4.7) i remember it being an option to obtain stuff for nitro-diesel back when i played the mindcrack pack.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I havnt seen a jungle temple in this pack, let alone a ZPM lol
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If ebony mutation still exists, you can use those to battery traits - its a dead end and wont mutate when you crossbreed it with anything.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thats my point, asides to brick void being rude and not thoroughly reading my comment before opening his mouth, as usual... (am i the only person who notices that?) ... you can use fine solder alloy wire - which is 8 per ingot , convert it to wires and then wiremill it again for 8 - this makes...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I discovered something very interesting about fixing machines today; Do not use a soldering iron with ingots in your inventory (even if you also have fine wire), it will use an ENTIRE solder alloy ingot to repair the machine - its been a while since i did anything with solder, but last i...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Certainly a bit more ... glamorous than what im using, right now its just a hole in a hill really ... combined with my usual cluelessness about automation, maybe ill make it pretty later, maybe. You probably already know about conduits moving in and out of those tanks, there was a point when...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That would be on the money, @Xavion and its labelled "Backups" in your minecraft file, i had to use mine the other day actually ... not quite sure what happened, but i reckon the thaumic tinkerer mod died because it kept refusing to load the world highlighting that as a failed load condition, so...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I found its nice to have a nice big backup, just incase i fuck something up lol - i'm good at that !