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  1. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The quest book provides enough explanation to learn it; that's how I learned how to make everything.
  2. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I always cover up lava so I don't accidentally fall into it later.
  3. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Just wondering, why are you trying to run this in the vanilla launcher instead of using the FTB launcher? It seems like a lot of extra headache for no reason.
  4. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Oh, I'm not sure if you saw what I said a few pages back, but the Liquid Transfer Node from Extra Utils is pretty easy to get early on and gives infinite water if the water block it's placed above has two adjacent water blocks, and generates it at 1 bucket per second. It should either be...
  5. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I just used the grass seeds I got, spread a bit of grass, then used my mattock on the grass block until I got rice seeds, while regrowing the grass with a watering can.
  6. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I found a pretty easy way to get water. Once you have enough cobble to make a barrel (easy to get if you use a cobblegen node setup), just compost leaves, use the dirt to make the dirty water, then cook it for regular water. 8 leaves versus having to wait on 50 to melt down in the crucible.
  7. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    My design uses microblocks to minimize the amount of materials needed. Place a two high wall of covers, then top it off with a panel. A panel is needed because while the cover does keep spiders from climbing up over the walls, it's thin enough to allow mobs to sit underneath. The panel is just...
  8. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I just move the water next to the intact engine 8 blocks away from the blazing pyrotheum and dig a channel to it. Then use a hammer on the resulting smooth stone.
  9. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Screw it, I'm disabling rain. Two days in a row (on the very first two days no less) I get rain RIGHT as it's about to become day, and it ends right after sundown. Those first couple of days are vital to survival, and being penned in my ship, unable to get out, is really irritating.
  10. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    "A liquid transfer node attached to a water source block with two water source blocks adjacent will continuously generate water at a rate of 1 bucket per second."
  11. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Are you sure you want the Extra Utils water transfer node enabled? It's far easier to get than the Aqueous Accumulator, and supplies far more water as well. It should at least have a reworked recipe like the Accumulator does; I pumped all my resources into getting one ASAP and toss water willy...
  12. Z

    ReactorCraft - clever reactor setups?

    And for the 16 core reactor, is it a full length HP turbine, or just the first 2 layers? EDIT: Nevermind, built a full one and got the specified power. Now just to make this for real on the server I play on.
  13. Z

    ReactorCraft - clever reactor setups?

    What does an HP turbine need in order to be built? I tried following someone's video but mine wouldn't form.
  14. Z

    Blood N Bones [Hardcore Survival]

    I had gone in to see how tough the boss was. I took stuff I was fine with losing, and proceeded to lose it. And then died another 20 times as the spawn point is now set for the invader world. I managed to run far enough that when he caught up with me and killed me, he was too far away to aggro...
  15. Z

    Blood N Bones [Hardcore Survival]

    Well, looks like this world is now unplayable. Guess I'll have to start a new one.
  16. Z

    Future of GeoStrata and DyeTrees

    I suppose I did. Still, my main concern is it might be a bit too easy to get the resources for the potion crystals and crystal pendants.
  17. Z

    Future of GeoStrata and DyeTrees

    I just had a question about how easily obtainable the crystals are. I think that while the regular ones that spawn in the world are fine, even if you silk touch them away, the potion crystals and newly added crystal pendants are too cheap. To get similar effects in vanilla Minecraft, you have to...
  18. Z

    [64x] Soartex Fanver - Smooth and Clean FTB

    I've installed GregTech for Unleashed and am currently encountering a small bug with it. When Galena Ore is connected to stone on one of the faces, only 2 faces opposite each other show the Galena texture, with the 4 other faces showing stone. However, when Galena is not connected, it shows the...
  19. Z

    [64x] Soartex Fanver - Smooth and Clean FTB

    EDIT: Scratch that, looks like it fixed itself after I restarted. Might have been a problem with switching texture packs in-game. Still got the squeezer texture mismatch however, and the bonemeal has default texture. Not sure if this is a problem with the texture pack or the mods, but the iron...