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  1. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Filling a water bottle from the source makes salt water. There is no infinite water in this pack (aside from the super expensive liquid transfer node and aqueous accumulator). Drinking salt water causes dehydration. No stone pieces at all? That doesn't sound correct. Press U on the Dust and...
  2. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Odd. Got dropped into cheat mode on my current world yet again. Time to hack out the NEI cfg so I can change it.
  3. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    New location for my Enderman spawner! It's a shame there's no shade between gray and black; it looks slightly faded. Oh well.
  4. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    200 block length x 200 block width x 10 block height. First two are estimates.
  5. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Around 13x13 chunks, more or less.
  6. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I lit it up afterwards, when I noticed a few mobs coming after me.
  7. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The wall is done! Had to do half of it manually since the drone started getting a bit buggy with its build pattern and would leave a block or two off at the end and refuse to move up to the next layer until the current one was finished. Total cost was about 20 stacks of smooth stone and 20...
  8. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Construction of the wall has begun! 10 speed upgrades, 20 volume upgrades, and 23 dispenser upgrades. This guy can hold 24 stacks of blocks and moves as fast as a drone can, with plenty of air.
  9. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Nope. Requires the second tier of logic card however, so that's why I recommended the quest for it be added in after the current last quest, since you'll be needing Fluxed Electrum to make it. Also, would like your guys' opinion on what material to use for my wall, now that I have the resources...
  10. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I think the Heated Redstone Generator should have a quest added in for it, maybe after the Reactant Dynamo Quest. If you use Destabilized Redstone, you can get 320 RF/t out of it. 100mb of the stuff lasts for 250 seconds and produces 1.6M RF. With all of the dust around, and the number of...
  11. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You can also make florbs. They're not really useful; they're basically throwable buckets. A novel idea, but not very many practical uses.
  12. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Oh, and for those that weren't aware, the High Oven produces slag when it cooks stuff. I don't really use it, but I know some people love their Rockwool.
  13. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Ask and ye shall receive. http://imgur.com/a/1EL4s And since I already made an album for my squid seed machine, didn't include it in the first one. http://imgur.com/a/XjESX
  14. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Hooray, update. Went ahead and completed the last quest, which I probably should have done a few days ago. Oh well.
  15. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Yes, speed upgrades always make things go faster at a cost of efficiency. And use a kinetic compressor to get up to 20 bar. Pop a conduit between your energy source and the compressor since it uses MJ.
  16. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Currently, the story is that you've sent out a distress signal, but it could take anywhere from months to years for help to arrive. I do like the idea of eventually building a ship to escape; it's a shame GalactiCraft wasn't in from the start, would be really difficult to add in at this point.
  17. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I think that the 64k fluid cells in the Aqueous Accumulator recipe should be lowered to either 4k or 1k. It's 430 PCBs to make both, which is 3k iron, redstone, and various plant seeds. That's just PCBs, there's also all the fluxed electrum and enderium for the Logic cards and the fluix dust for...
  18. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Oops. Looks like turning off the redstone signal for a shell storage when the shell is inside will delete it. Guess I'll have to make all of my gear again.
  19. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Do you mean figuring out how they work, or what rewards to give? This small 4x4x4 reactor produces up to 1.4k RF/t and uses very little fuel. You can scale them up to extremely large sizes, and they can produce well over a million RF/t if you do make them huge.
  20. Z

    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Got anything in particular you'd like me to focus on? I was thinking about Steelworks and Big Reactors since they go hand in hand.