Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Like madmax said check a few pages back. It has something to do with storagedrawers.
  2. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Actually if you have an automated farm for your coal coke boiler then you can just run a liquid fueled boiler from all that creosote oil. I had my first coal coke boiler outputting 720rf/t and the creosote byproduct is actually running a 480rf/t boiler. Fyi: To run a max size hp boiler on...
  3. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Just a heads up for anyone rushing for a ae system, it uses a cr*pton of energy. I have 2 drives filled with 4k cells and a crafting terminal and it is already drawing close to 300rf/t. Also do ae cables normally require power? Since in this pack it seems they do (almost 1 rf/t per cable) Since...
  4. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    this is a really hard quest, at least in my opinion. I just ignored this quest till i found the need to do it xD I really think this will require you to start from semiscratch over there, the only shortcut i could find was that ores spawn there like normal
  5. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    1. Dunno would love to know ANY mod that can, tried this with TE but it doesnt quite work well. I did solve this with AE2 a while back but this was in conjunction with project red. 2. Easy with a couple repeaters and redstonedust. --------------------- ^ ^ ^ ^ >-->-->-->- - =...
  6. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Yeah i tried that as well when i was making brews for the gaia fight. I couldn't get it to work then i checked the lexica botania and it states that it needs to be fed with a manaspreader. If this is possible tough it would be nice Edit: Lexica botania entry The Mana functions as the both the...
  7. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Ok i dont know macs but 12 gb is a real sh*tload try lowering it to 3-4gb max for better performance. Also i cant see the picture, but it sounds like corrupt files or something. Try deleting your regrowth folder in the ftb instal folder (backup if you already have a world ofc) and...
  8. N

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Actually for people who wish to wait for the update rather then manually updating agricraft, there is an alternative solution to autofarming and autocrafting. Buildcraft adds robots (which seem daunting at first but are actually quite handy). I started yesterday with producing the robots and...
  9. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thnx ill try that in a singleplayer world. I did already saw that recipe on the wiki but when i tried it in the ic2 machine (forgot the name) that required it it didn't work ill try the gregtech way :). Any reason why the recipe isnt showing up? Thought that NEI read all available recipes at...
  10. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A few pages back someone suggested that i should make a advanced drill from gravitation suite. I tried everything in a test world but i cant for the life of me figure out how to get the ic2 coolant cell is it even possible to obtain it? You need them for the overclocker upgrades, those require 3...
  11. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The nitro-diesel is a really good way to get power. At lv you get like 370k eu per bucket. Consider it like a much more efficient version of fuel from buildcraft think its 4x more efficient. You basically get it by mixing *4 units of fuel (bc or gt doesnt matter) with *1 unit of glyceryl...
  12. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Some people actually like to stay with the gregtech route(I'm one of them) and use other mods to get things greg doesn't provide. Currently i use 16 solar boilers and a few steam gens to power all my lv machines and even my EBF atm (just finished getting enough aluminum for my mv build with...
  13. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I wanna check the end but im afraid of the dragon xD i hate mobs, i like to play mc around building factories and stuff and to not have to worry about mobs. I turned of mob spawns at low light lvls so the only place mobs will spawn is near spawners and during a blood moon. This does however...
  14. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    According to the gregtech ore generation guide by jason naquadah does indeed spawn on mars and asteroids!
  15. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Nooooo! There is finally a pack with gregtech and sgcraft and it turns out to even power them i need the naquadah that is like impossible to find o.O. Darnit, ow well bees it is then They dont spawn on galacticraft worlds right?
  16. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The Menagerie is for guests only. Your request cannot be processed. So much pun xD
  17. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How terribly clumsy of me... I've gone and made a mess. Now, where was I? Oh yes... Time... Never enough time.
  18. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    They are indeed nice for anti mob spawns but ugly as hell xD plus kinda a moodkill when exploring and almost 50% is mushroom island.
  19. N

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You did do enough math there xD. Thnx anyway at least now i understand this ratio. Now i also understand why its so hard to balance everything in a modpack hmm. Btw back to the math thing. You know what would be a great addition to gregtech? A ingame Calculator! Maybe even one that uses recipes...