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  1. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Thanks for the tip. Will be removed.
  2. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Just sent in update 2.4.0, if all goes well, should be live in a day or so (server is already updated, so when the update goes live it will be ready, it is currently in sleep mode so nothing will tick on the server until someone logs on) Update 2.4.0: Updated Forge Version: 10.13.1.1236...
  3. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Cool, thanks. Just received permission for smart moving, so the update is definitely closer now.
  4. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    As of right now, I have no idea what is causing this problem. IN the next update, forge will be updated, so hopefully that fixes the issue.
  5. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Sure, I thought I had them working, but turns out it doesn't use ore dictionary for a bunch of the recipes. As always, I am open to suggestions and contributions made submitted by the community :)
  6. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    It works with the items, just not the blocks. For instance, I can make recipes using TFC items, but I can not add a recipe to the firepit.
  7. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    check your config files, make sure both client and server are exactly the same, otherwise you receive that error
  8. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    S'all right, to answer the questions: 1) The pysics is a combo between TFC and Enviromine, check the forum (http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1293048-enviromine-a-little-bit-of-realism-1-7-10-new) to see if your supporting things correctly (note: Not all...
  9. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Mariculture may be added at a later date, as for day night cycle, that will have to be researched as TFC calculates many of its operations based on the day/night cycle. Time to answer this with a question: why can't forge automatically use ore dictionary? Will be fixed in next update...
  10. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Ok, server is fixed! Sorry about all the delay and problems!
  11. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    It is a forge error, I'm trying to fix it now. So far, not much luck.
  12. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Server should now be up to date. Sorry about the delay.
  13. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I'll see what I can do to disable some of the mods. Smart Moving will most likely be added. Archimedes' Ships is in the works, will possibly be in next update. Ironically, all the recipes I checked worked... I'll ask the EA devs if they can fix this, and I'll fix the carpenters hammer...
  14. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Of course, you can suggest mods, write scripts, and edit configs. All help is welcome! There will be more options to play style, for instance, right now I am working on setting up Blood Magic and Project Zulu. There are going to be more tech mods added, as soon as the majority of issues are...
  15. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Current estimated time: unkown. Should be fixed before Christmas, probably before that though. There is a TS (ts3.darkserver.co.uk, I'm known as Deximus-Maximus there), but no IRC. I'll have to look into getting one.
  16. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Probably should've mentioned this, the server is out of date. Some security settings were changed preventing me from connecting to the file system. I am currently working with the server owner to fix this.
  17. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I'm always open to suggestions. Completley forgot Smart Moving in the update as it conflicted with ExtraTFC, which never updated, so it's safe to put in now. Haven't tried Antique Atlas yet, so that will be something to look at. In other news, just submitted the pack to see if it could become...
  18. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Well, bloody hell. So far the only repeatable crash is walking on Carpenter's Blocks. Looks like I'll be removing Presence Footsteps from the pack.
  19. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    The pack has been updated. Change Log in above post.
  20. K

    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    Indeed, I'm looking into seeing if I can tweak BM to have higher damage to that it's actually worth using it's weapons