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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If I recall correctly, a GT fluid pipe connecting more than two points needs shutters to work correctly. If there aren't any, random destinations may not get enough fluid. As for capacity, one EnderIO fluid conduit extracts up to 2000 L/sec from a container, and maximum flow is 8000 L/sec...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think the underlying problem is that the difference between the different tiers of input/output hatches is not obvious. They also are all named just "Input Hatch" with no qualifier - which also makes it confusing to select one for crafting. With a name like "Input Hatch (Tier 2)" and a tooltip...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have resolved my processing array problem: the tier 3 (MV analogue) input hatches' internal tanks have a capacity of 24000L, which is not enough to supply 16 electrolyzers with 3000L of water each per cycle. I had to use tier 6 (IV analogue) input hatches. Each tier adds 8000L capacity to the...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @Pyure: This happened with my EBF after I forgot to turn the muffler hatch so that the hole is visible. Can it be one of the blocks making up the heat exchanger isn't oriented correctly? Also, did you check chunk boundaries?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have a problem. I have built a cluster of processing arrays to electrolyze water, but it appears every processing array uses only half of the machines I put in, in spite of having enough power. I'm using (or attempting to use) 16 basic electrolyzers per array, but the input bus only takes in 8...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I want to implement an on/off switch... (1) For the case that I want to change recipes. (2) To prevent the reactor from starting up immediately after I have connected fuel pipes. I guess I'll have to switch the fuel conduits on and off. At least I know that this works. BTW, once started up...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm looking for a way to switch the power to my fusion reactor on and off. Unfortunately, neither battery buffers nor the reactors energy hatches react to machine controllers. Does anyone know of a solution? While I'm at it, does the fusion computer react to a machine controller? Can't test that...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hmm....I haven't made any new power conduits for two weeks but I'm reasonably sure the changelog didn't mention that the conduits were removed again. I recall, however, that there was one upgrade where we were advised to delete the scripts folder. I'll check this when I get home.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There are already items named "rotors" (components of electric pumps), so that would be confusing. What about "turbine rotor"?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Does anyone know if a Large Turbine can have more than one dynamo hatch?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    There's no way out of that implausibility, because it starts when Minecraft allows you to store a source block of liquid - one cubic metre approximately - in a bucket. The 1000L is an inevitable consequence of that, because one cubic metre equals 1000L. You might as well start to complain that...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A small mistake: the first sentence in the "Math" section implausibly starts with "Note that". Also, the subsection header "Optimal Flow and Nominal Output" is missing, which means the explanation appears to start abruptly in the middle of things.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No, it's not hard. But it's easier to make mistakes if an explanation uses different units, especially in somewhat complex calculations, where it may make the difference between being able to calculate stuff on the fly in your head, or using a spreadsheet just to be sure there wasn't some...
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    Changing Machine Mod bye bye IC2?

    I think rhn has a point. RotaryCraft is another example of a mod that only works if you use it as the main mod others attach to. It's not possible to just dip in and try a few things to see if it suits you, exactly because of the way certain components of the mod fail to connect to others. An...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have built a Mk I fusion reactor, but it isn't running yet because the supporting infrastructure isn't finished. Here's why: I want to build a self-sustaining reactor that powers the machines that make its fuel. That means using the Deuterium/Tritium recipe. The reactor requires 125L...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This is too much for a tool tip, but rather for an in-game book or in-game wiki. As for the the first line: I don't think it's possible to express this in any easier-to-understand way. I realize that there is no primary hook, so that you need to read on for full understanding, but that's an...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have changed my explanation post abovethread according to this new information.
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    Changing Machine Mod bye bye IC2?

    About "easy" vs. "interesting" in tech mods: The main problem I have with the viewpoint that things shouldn't be easy but interesting is that for many people, "interesting" appears to equal weak, grindy, or both. That's one pitfall I commend RotaryCraft for avoiding. Things are fairly complex...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That's actually something that wasn't quite clear: is the turbine item's efficiency rating applied to the maximum output of the Large Turbine, or is it inversely applied to the optimal flow? For instance, if a turbine item has 125% efficiency, does it mean that a Large Turbine using it...
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    Changing Machine Mod bye bye IC2?

    Hmm....not in my experience. At least not if you put your quarry over the ocean with no solid blocks anywhere at the surface. No flowing water there, instead source blocks will be generated as your quarry removes the solid blocks. It's been a while since I did this though, maybe things changed?