Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Speaking about bees, I've been browsing the new bees added by the pack, and see a "degrade chance" on the mutatron recipes. What does that mean? Does that mean the mutation has an X% of failing (annoying but acceptable) or does it mean the bee has a 30% of dying every work cycle (in that case...
  2. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yttrium-Barium-Cuprate. You'll get Yttrium from redstone processing and barite ore is not so hard to find. The alternatives are naquadah, niobium-titanium and and vanadium-gallium. Gallium you'll get only from sphalerite (you find that on Mars) or in very small quantities from processing bauxite...
  3. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    LOL. It is always implicit in statements like this. However, does anyone actually not think GT prospecting is tedious? I mean, I totally get the opinion "It is as it should be", but I have serious trouble seeing how anyone can find it not tedious regardless. As for "room for improvement", if I...
  4. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Errr....where did I say I wanted that? This was about titanium, not fluorine.
  5. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I've made a calculation after a high-speed test: with a speed 3-upgrade it should take about eight real-time days - and the reactor will help with getting there. I assure you, I'd rather use a more targeted mining method, but prospecting is so utterly tedious that - recall what I said above -...
  6. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yeah, Titanium is another element you need in large quantities eventually, but where the ore is rare. And I definitely agree that babysitting a reactor can be less bothersome than mining... However, currently I have an ender quarry set to mine a 1000x1000 area. We'll see what that operation...
  7. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I have it installed, but haven't used it much yet. My impression was that its more involved processes use a lot of power, which I didn't have. Once my reactor is running, this will no longer be such a concern, and I may be able to look into making GT resources with it. BTW, does it make ingots...
  8. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Here an impression of my fusion facility: What you're seeing (description taken from the second picture): (1) The processing array clusters (8 each) in the background make hydrogen from water (right) and deuterium from hydrogen for the tritium production (left). (2) The processing array...
  9. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Renewable means using only resources that are available in infinite quantities in a finite area. I'm not seeing how that's possible with potassium and fluorine. How would you do it?
  10. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    According to my calculations, fuel processing and maintaining the reaction takes about 14000 EU/t and the plasma is worth 32000 EU/t at 100% efficiency. So, depending on power less and turbine rotor efficiency, between 16000 and 20000 EU/t net gain should be achievable. Fuel processing is the...
  11. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Now that I've finished building my Mk I fusion reactor (It awaits activation after enough fuel has been created - which will take awhile yet), here a few observations on the differences between ReactorCraft's fusion reactor and GregTech's, with the caveat that Reika's mods went through...
  12. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The thing is, the the transforming and buffer output incurs its own loss, and as you go higher with the voltage, it may be more efficient to use normal cables. For instance, power leaving your four EV transformers will incur an additional power expenditure of 4*2^6 =256 EU for the four EV...
  13. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    It's the other way round: As opposed to IC2 power storage blocks, GT battery buffers do not interact with any kind of pipe, conduit etc.. So for lossless power transfer, you need to use a CESU/MFE/MFSU as intermediate buffer, which then requires additional transformers to connect to GT. It...
  14. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Perhaps it can, but it can't distinguish between empty and full batteries, and that's what you'd need for an automated system. You can use conduits with IC2 power storage blocks, but that's awkward since you'll need additional transformers to convert to and from GT.
  15. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    At the moment, I'm doing the same as you - mostly IV cabling - and I sprinkle my base liberally with power storage devices so that I can have reliable power supply, but that's because most of my grid is preliminary. When it's time for long-range/interdimensional expansion, I'm going to send...
  16. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That works until you have to transmit more power than a MFSU can output. I think there should be a way for lossless power teleportation *somewhere* in the pack. I don't care if I need a fusion reactor to build it, at some point power loss becomes a huge annoyance, since it restricts the ways you...
  17. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So you're saying I could, for instance, use 8 conduits to extract 800mB/t, send those into another container at the other end with two connections at 400 mB/t each, with only one line of conduits connecting both ends? Have you tested this?
  18. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The config file says throughput is limited as well. The limit is just four times as high as the extraction limit.
  19. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    That doesn't add up. If the boiler makes 32000L/sec and the first two turbines get 12000L/sec each, there's still 8000 L/sec left for the third.
  20. I

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Can it be that one turbine gets steam in excess of 150% and stutters because of that? The efficiency rating is not applied to the steam flow, but to the power output of the turbine. So your three 8000L/sec turbines actually do need 8000L/sec each rather than 9600, and they would produce 200 EU/t...