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    Request Getting Started With Modding!

    Modding tutorials are most useful when they're text and provide information on what the code does. The usefulness of the tutorials matters on the person who reads them, and as cliche as it sounds, they have to want to learn in order to learn from them. If nothing fits in like a puzzle piece...
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    Request Getting Started With Modding!

    2 links for you buddy. http://www.minecraftforum.net/forums/mapping-and-modding/mapping-and-modding-tutorials/2282788-1-7-1-8-thexfactor117s-forge-modding-tutorials-20 https://www.youtube.com/playlist?list=PLFE2CE09D83EE3E28&feature=plcp
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    Mod Dev Title Request

    If Jaded's not here, can't another staff member take care of this thread? End Ores: http://minecraft.curseforge.com/mc-mods/229675-end-ores Validation's in the page.
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    Ore gen problems

    WorldGenMinable has 3 constructors. The one you want is Block, int, int, Block, correspondent to block, (metadata), vienSize, generateIn. BTW, it's spelled "vein".
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    [1.7.10] Olivic Mega Modpack - ABANDONED MODPACK DO NOT DELETE THIS THREAD

    Why are you people still interested in this? It's half a year old. It's mostly broken and requires a lot of power on your computer. If anyone wants to take it over, go ahead. I won't be able to continue it anytime soon.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Umm... The only veins which spawn the actual Iron Ore are the Chalcopyrite and Iron Magnetite veins, and they barely have the iron ore. If you're looking for a full Iron vein, you should look for yellow, green or brown ore in the same area. This vein is called the Limonite vein.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Underground Biomes just changes regular stone into other types of stone. Greg added support for it years ago, and still keeps it. Can definitely confirm. I can also confirm that it doesn't change spawn rates, including Tin veins.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Spice of Life and Enviromine are the mods you're looking for.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For some reason, the forum is lagging and I can't add a quote. Looks like you cannot make storage blocks with Blood Asp's version. They're only included in GT 6.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Damn, I really liked and used the storage aspect of that mod.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The logic circuits and stuff. Last time I tried, the cables took SO LONG to connect. The logic gates occasionally crash too. As this was deemed a "stable build", I thought the mod was gone.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Did you seriously just censor "suck"? What, so sucking a lollipop is swearing? By the way, Blue Power is seriously broken, and I prefer Project Red 10 times over it. At least disable PR.
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    [1.7.10] End Ores 1.0.0 - Generates ores in the End!

    VERSION 1.1.1 IS UP! Changelog in the main post. Here's an early access before the Minecraft CurseForge mods approve the file: http://www.mediafire.com/?n9s6tekj2qjpi4q
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    [1.7.10] End Ores 1.0.0 - Generates ores in the End!

    The mod has reached 100 downloads. I'm almost done with it, the only thing that took a little while was figuring out the recipes. New dummy ores/ingots will be added.
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    [1.7.10] End Ores 1.0.0 - Generates ores in the End!

    I'll work on the update once the downloads hit 100.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    http://forum.industrial-craft.net/index.php?page=Thread&threadID=10660 This thread has answers.
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    [1.7.10] End Ores 1.0.0 - Generates ores in the End!

    Meh, won't hurt a man to. Speaking of which, I might add a config to increase the value of ores like Nether Ores does. Except this one will be worth 3 ores. The thing is if I add support for maceration/pulverization, the mod would get seriously bigger.
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    [1.7.10] End Ores 1.0.0 - Generates ores in the End!

    No. Should I add support for them?
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    [1.7.10] End Ores 1.0.0 - Generates ores in the End!

    I hope that's not sarcasm in itself.