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For the comments about RotaryCraft:
Play RotaryCraft and see how "easy" it is. It's been 6 months and I'm still having trouble converting from shaft power to RF.
For the comments about Mekanism:
While I can't disagree with you, Mekanism was one of the most fun mods I've ever played. Note that...
I know listing isn't the priority. It's just that this modpack's popularity could have gotten it listed. Then again FTB hasn't had any third party modpack with GregTech in it listed...
Wouldn't you want some people to work with you? I don't know if this has been discussed a while ago, but still...
Whoa, this pack is still alive? I'm surprised it still isn't listed. inb4 it actually is and I'm an idiot
You might remember me as "papermariottydfan".
What do you mean by "4 elements"? There are 118 elements, can you tell us which four you are specifically talking about?
I don't get which mod you're talking about. The 2 people who work on the mod "Elemental Essences" don't look or sound like you. I don't get how the texture artist here says...
The huge FPS increase, less complications now that everything is in place e.g. items have states too, potions are no longer really complicated items.. I just woke up, I'm not thinking well...
That's good to know. Make sure you downloaded the correct version (the one with MultidimensionalOres written on it), I made a mistake and didn't archive the old End Ores versions. My main intention of this mod was so people could use it. I don't know how useful ores in the End can be though. I...
Multidimensional Ores
This mod generates vanilla and modded ores in all vanilla dimensions. It's that simple. More info, changelog and download can be found in the CurseForge page. The source code is right here (a bit sloppy).
Has a couple of advantages over Nether Ores, such as some ores not...
Come on, don't be so harsh on Greg and completely ignore the fact that his mod is now a basically harder, more fun TFC...
Here's what I would do:
Completely remove the mod when using GregTech.
1448. I've started with 1291 in 1.7.10, and after updating, my fluid code was still working. Even GregTech was compatible with 1355 fluid changes in a day after 1355's release.
To be honest, they're kind of patching up the 1.8 catastrophe between modders... Yet I think that's because of the general tire of updating from version to version, with mods nowadays that can replicate future versions without affecting normal code.