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    Tools for Pack Creators

    I am missing COFH core for ore/stone gen and Loot++ for chest/mob controlled loot, allows manipulations of furnace recipies and it also adds text files for all Biome, block, item, dimension, enchantment, effect and entity ID's aswell as oredict entries and food/drink information.
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    What's new in modded minecraft today?

    Big Reactors 4.1A Edit: And Big Reactors 4.1A2
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    What's new in modded minecraft today?

    Loot++ v0.3
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    Big Reactors Data for 1.7.10 (WIP)

    This is a 27*29*3. Its controlled to 50% to fall within the 50B/t max. Efficiency using cryotheum between the rods: 79666 mB of steam per tick at a temperature of 385 and radiation levels of 586%. The same 27*29*3 also controlled to 50% to fall within the 50B/t max. Effiency using graphite...
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    Big Reactors Data for 1.7.10 (WIP)

    Generally its people not knowing how to make a better reactor. But also because they dont realise that said hot reactor actually gets alot more efficient if rod insertion is used. Part of the problem is that there is no clear fuel efficiency indicator. Another is that with the default configs...
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    Big Reactors Data for 1.7.10 (WIP)

    As seen in the post, in cool (and low rod density) reactors it does indeed win. In high temperature reactors the conductivity and moderation stats start to outscale absorbtion realy hard. To the point that cryotheum practicly always wins (even though it is close is medium temperatures reactors)...
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    Big Reactors Data for 1.7.10 (WIP)

    You should realy read the 4th post ;( (Or alternatively go here)
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    Big Reactors Data for 1.7.10 (WIP)

    Correct! That information is also shown in the 4th post ;)
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    Big Reactors Data for 1.7.10 (WIP)

    4th post in this threat talks about it. Its second after cryotheum in terms of moderation (6 for cryo, 2 for graph). As can be seen in the source code and in this more readable table. Additionally, all information mentioned in the 4th post applies to both active and passive reactors.
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    Modpack Release

    Spelling/grammer has nothing to do with this discussion, you can leave that at the door TYVM. You where again talking about EIO pipes being a "problem". To wich is responded with: To wich you actually didnt respond, instead your response was again a "EnderIO pipes are a 'problem' post". So...
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    Modpack Release

    Perhaps you should adress the post in wich I adress this point instead of replying to a post about how a certain comparison shoudnt be made. That way we can actually discuss it!
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    Modpack Release

    If only this was true, unfortunatly its not. And the bolded part is why. Each device sends a packet, each packet is taxed a flat value for distance traveled. Gues what? IRL a source that sends out 1 amp will have exactly 1 amp returning to it. Therefor packets do not resemble amps and the...
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    Modpack Release

    Perhaps quoting the right target will help? Since I am basing it of the information provided in this very topic. I dunno, I dont think your focussing on the right point here. Pipes that may or may not explode isnt exactly game depth, unless I am missing something significant? Do explain of...
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    What's new in modded minecraft today?

    The first line in that TiC thread: Wich is up to date ;)
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    Modpack Release

    User friendlyness does not kill creativeness. Infact, some of those EnderIO blocks would be required for some of my most creative builds (Some alternatives exist within TC/TT). Infact, i'd agrue that all automated gathering machines are a way way WAY bigger offender for killing creative builds...
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    Modpack Release

    Thats pretty much the feel I was getting from this threat. Please for clarities sake mention you are remaking ultimate in the style of unhinged. That way its clear its a gregtech focussed pack unlike ultimate. What breaks GT progressions? And that cant be fixed with putting an enderium machine...
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    Modpack Release

    I would make more indepth suggestions but I need information. Hence why my posts are more questions along the lines of: "Why ExU?", "Why MFR?" and "Why not BR?", "Why no EIO?" Without knowing the stance of "Why?" there is realy no point trying to explain why they should or shoudnt be there...
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    Extending Early GamePlay

    How I would circumvent this mod: Punch leaves, get stick. Punch tree, get wood. Punch sheep, get bed, skip night. A) Roam world, find village, collect crops. Trade crops, get emeralds, buy iron tools. B) Roam world, find village, make iron golem farm. C) Roam world, find jungle/desert temple...
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    Modpack Release

    Option A. This is based on ultimate not unhinged.
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    Modpack Release

    This is actually quite funny, because TE's induction smelter using pyrotheum is equal to a blast furnace :D A simple replacement with pyrotheum dust would have done the trick.