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  1. S

    Ender IO with TiC

    True, yet enderIO tools still take power. There is still a cost involved. Extra utilities... it has some realy great things and some realy broken things. I cant play it without disabling half of it.
  2. S

    [WIP?] Redstone Fluctuation

    I would not alter existing mods functionality. Instead, I suggest adding your own versions of them and suggest a config options to make piping/tesseract functionally optional for TE/EnderIO/BC/AE/MFR/etc. Its why TE has moved there pipes to a seperate mod so that you can use the lossy BC pipes...
  3. S

    Ender IO with TiC

    And have completly indestructible tools! Not to sure about that balance of that one. I would highly suggested that being a config option.
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    MFR Tree Farm -> Fps Drop

    Its a problem with the way MFR destroy blocks when sounds are enabled. Its well known and the config now actually points it out. Disable MFR's sound and your problem should go away. general { # Set to false to disable various sounds and aprticle effects, such as when a block is harvested...
  5. S

    How do you power a filler now with TE conduits gone?

    There was a topic somehwat related to this not to long ago, I made a list showing alot of the alternatives to TE pipes. Try them all? :)
  6. S

    1.8

    From what I can see this argument comes down to these 2 quotes. Some people are like: "I cant use Mojangs system to do what I do now". Others are like: "Its possible to make something to get it to work". What we are missing here, is someone going: "Hey I made this thing! It allows you to do what...
  7. S

    What's new in modded minecraft today?

    You got an actual mod release? Thats relevant.
  8. S

    1.8

    BC pipes annyone? :)
  9. S

    What's new in modded minecraft today?

    Maybe its just me... But could you create a 1.8 topic and post your hype there? Actual 1.8 modding isnt going to be soon and all this experimental stuff, while interesting, isnt very relevant.
  10. S

    Big reactor: automate turbine

    I dont think its currently possible to throttle down a turbine like you can a reactor using redstone. The most you can do is put the reactor to a lower output mode and disengage the coils to keep them spinning with a low power requirement or lower the steam consumption of the turbine. Unless I...
  11. S

    The Magmatic Engine

    Have you tried BC pipes now? They have a low extraction/transfer limit and have loss build in. Extracting and transfering high amounts of power that way is... whats the word, tedious? Without TE that also means no energy storage, might be what you are looking for?
  12. S

    The Magmatic Engine

    Uhm, what? the force engine is well in line with buildcraft progression. Its more expensive and works similar to the combustion engine. The thing your probably have a problem with is that Buildcrafts progression is flatter then vanilla tools. Wich is completly fine. This is overselling TE...
  13. S

    Big Reactors Data for 1.7.10 (WIP)

    Your problem is trying to supply a constant 2000 mB/t when a reactor can never produce that. A reactor builds up waste wich reduces the output of a reactor. What you realy need to do is make sure that when your reactor has zero waste it doesnt go over 2000mB/t. This means that your turbine will...
  14. S

    The Magmatic Engine

    Uhm... what? The cost of a force engine or biofuel generator is nothing different then a TE dynamo. Granted, the steam engines require a previous engine, but its hardly going to stop annyone rushing it. And who has engines running 24/7 without them actually being required to run 24/7? Especially...
  15. S

    The Magmatic Engine

    The entire problem is cross mod interaction here, nothing else. And even then, I consider the steam dynamo to be the strongest. Why? Because thats the one that can be powered with charcoal/planks(/steam for cross mod interactions!). It means all you need is a tree farm. No additional dimensions...
  16. S

    TE 4 augments for secondary output

    You should realy use silk touch on redstone ore, pulverize it and get cinnabar. Cinnabar in a induction smelter guarantees a shiney ingot. Whats more, the secondary output still works ontop of it, meaning that with gryoservo feedback's +45% you always get 1 and have a 45% chance for a second. I...
  17. S

    Big Reactors Data for 1.7.10 (WIP)

    Mine is still up to date. There is no difference between version 0.3 and 0.4. Its just an update from 1.6.4 to 1.7.10. Nothing more, nothing less. For discussion and more (up to date) information check my forum post. From that the following still stands: This part: "Rod Control: Certain...
  18. S

    Big Reactors OP

    They dont go inside a reactor, only inside a turbine. As for why:
  19. S

    Balance and what that means...

    @FyberOptic I like how all the mechanics mentioned dont actually make other mechanics obsolete. A mechanic lets you walk faster? Your still walking. A mechanic makes you stack food? You still need to collect and use it. A mechanic lets you make more powerfull tools? Your still manually mining...
  20. S

    Railcraft/Ender IO integration

    Like I said, Railcraft still uses MJ. MJ is the power unit used in Buildcraft. Buildcraft has moved to use RF instead of MJ. Just about every mod that uses MJ has dropped MJ support and moved to RF instead. As a result, mods that once used to work with MJ no longer do. Because they no longer...