Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. Q

    [1.7.10] AgriCraft

    I have a question, actually. How hard should it be to replace IC2/GT crops with this? I guess I could config your mod to replace those crops, but is there some way you could auto-detect them (like with Plant Megapack?)
  2. Q

    [1.7.10] AgriCraft

    Looks nice, I thought you were doing to do an open book (hence why I thought it wouldn't fit) but the closed one fits well :) One minor quip is that I believe the book is invisible when viewed through the glass on the Analyzer.
  3. Q

    CQI Modpack Creation

    Yup, all in the works atm
  4. Q

    CQI Modpack Creation

    Cat modpack is nearing the PreAlpha stage, and it's time to ask for testers. For those who want to test, PM one of us (@CarbonBasedGhost @mr10movie @Queue ) and we'll set you up with the details. What we're looking for: FPS issues Balance issues Game flow Recipe issues Bugs Do you like it!
  5. Q

    [1.7.10] AgriCraft

    It would be really ugly, unless you possibly enabled the player to place the book next to the analyzer (in world rendered book) and had the analyzer detect the book adjacent to it. And at that point, would it really be worth the work?
  6. Q

    Quickest Path To The Annoying Stuff

    This is a question aimed at modpack authors: How do you quickly obtain NBT data, and ID information? NEI Integration dataDumps? Things like Minetweaker and CustomOreGen need, for example: <OreBlock block="gregtech:gt.blockores" nbt="{n:1, m:820, id:'GT_TileEntity_Ores'}"/> How do...
  7. Q

    CQI Modpack Creation

  8. Q

    [1.7.10] AgriCraft

    Awesome
  9. Q

    [1.7.10] AgriCraft

    I mean, can you nerf the sprinkler growth rate EDIT: Massive derp, my original question was answered. Basically I agree with nim, and I derped on my post :P
  10. Q

    CQI Modpack Creation

    More progress in both packs.
  11. Q

    Tools for Pack Creators

    Ah good one, I'll try that
  12. Q

    Tools for Pack Creators

    I accidentally genned IC2 ore in my Cub modpack. What is the best way to remove all IC2 ore? I want to replace it with stone.
  13. Q

    Tools for Pack Creators

    Although I have never tried it, isn't there a texture in MC assets?
  14. Q

    Tools for Pack Creators

    Don't see why not
  15. Q

    Gregtech Survival Guide

    Is it not in NEI? Greg did that for two reasons: Initially he wanted to add it as a feature, so people wouldn't accidentally break valuable spawners. Simply torch up the area and slay the monsters. Now it's more of a hardcore feature too, making it harder to just wreck a dungeon. Mining laser...
  16. Q

    Gregtech Survival Guide

    Ore processing has changed a lot, the Industrial Grinder is no longer.
  17. Q

    Gregtech Survival Guide

    Quaternary ore :) Also when in doubt in GT, and you can't get enough of something, you need a processing chain with byproducts. Look in NEI and find something abundant you can automate to get gold as a byproduct. Automate it, then let it build up a store.
  18. Q

    CQI Modpack Creation

    More Quest Progress Also does anyone know about the Gregtech MetaItems not showing up in the HQM book? Proof
  19. Q

    CQI Modpack Creation

    Squid Utils looks good, adding that on my list of things to do
  20. Q

    Gregtech Survival Guide

    Soldering iron has yet to be re-implemented, and duct tape is temporary until all the old machine fixing tools are back.