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  1. Q

    Gregtech Survival Guide

    I think that's the quickest way w/out the ore
  2. Q

    Gregtech Survival Guide

    If you take a look at the Kirara server, almost everyone gets past basic GT fairly quick. The key is time+efficiency. Time is my biggest constraint (and a lot of other people too), but efficiency is what this guide is for.
  3. Q

    CQI Modpack Creation

    Yes :) Microphone butchers it a bit though
  4. Q

    CQI Modpack Creation

  5. Q

    CQI Modpack Creation

    It loads I want to use Ted's Realistic World Gen Alpha, but it takes way too long to load- I may look into adding it as an option.
  6. Q

    CQI Modpack Creation

    It doesn't crash ATM... so if you really wanted to you could download the Zip on the github page. However, the finalized version for testers should come in a week-3 weeks MAX. It doesn't have HQM, so I can work on it without launching the game (when I'm supposed to be doing my homework shhhh)...
  7. Q

    Any pixel artist around?

    Much more sense then
  8. Q

    Any pixel artist around?

    I can't commit to it, but 32~64x textures as default seems too high, unless it's hybrid texturing like Unity. They are slower, and look out of place.
  9. Q

    Gregtech Survival Guide

    AFAIK, there isn't. The original idea behind maintenence (and the long-forgotten machine pollution that was planned back in 1.4.7) was to not have set-it-and-forget-it-machines. Especially for early game multiblocks. Can use redstone though to keep it from going boom though? I'm going to need...
  10. Q

    Gregtech Survival Guide

    OUCH. That's one thing, Gregtech punishes you for screwing up- which I like- when the solution is *fairly* obvious or you are able to figure it out. The problem arises when info is less obvious and you lose hours of progress over some minor derp.
  11. Q

    Gregtech Survival Guide

    First off, thanks :) Secondary, I just gave permissions to some russian guy (won't put his email here for obvious reasons) who wants to add info on boilers, which should alleviate some of the pain. Tertiary, I am going to try combing through the guide to make it as easy to read as possible...
  12. Q

    CQI Modpack Creation

    Iguana tweaks is still on the fence, but you're thinking about the wrong mod. Tinker's Tweaks is a mod that came later, but the original Vanilla Iguana tweaks changes things like how much weight you can carry and how slow you walk on certain terrain. We won't be putting TiCon in the pack (or...
  13. Q

    Gregtech Survival Guide

    No prob :) Thanks again to all the contributors, we've added some new ones today. I am supposed to be studying for the physics midterm though, and the parts 2 and 3 will come after I finish my other midterms.
  14. Q

    Gregtech Survival Guide

    Ta Da
  15. Q

    Gregtech Survival Guide

    Sorry: I've been very busy. I will continue to be busy. So to remind myself to make this guide, and in preparation for CQI's Learn Gregtech Modpack, I am going to be releasing parts of my survival guide early. In fact, I've been so busy that I cannot finish this guide and work on modpacks and...
  16. Q

    Learn Gregtech Hardcore Questing Mode Pack

    Thanks, sounds like you had fun :) Any things you want to suggest for the new pack, you can post here. If you want to help, our gitHubs are there as well. We hope to make the second pack faster to get through so you don't run out of steam again ;)
  17. Q

    CQI Modpack Creation

    This is normal vanilla worldgen.
  18. Q

    CQI Modpack Creation

    Yes :) You should do those, I am not familiar with them quite yet
  19. Q

    CQI Modpack Creation

    Restructured the Cat modpack again. This time I went for: No minimaps. Forestry, Bibliocraft and maybe Antique atlas if it stays all provide mapping solutions. Mystical world. BigTrees, Plant megapack and BetterFoliage look epic! No biome mods though. Some mods to ease the pain of Gregtech...
  20. Q

    Ore Stack Size

    Yes it is :) Railcraft is in. Yeah smelting would need to be streamlined. Also I want to promote the use of rails so yes they would be cheaper. I've also considered this, good idea :) RC has chunkloaders that work in a straight line, but I'd need to consider early game chunk loading. It...