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  1. K

    Zombie Pigman farm

    Cool incorrect story, you don't get nearly so many. And I can make infinite diamonds using just IC2 and vanilla mechanics. So nyah. People need to make their peace with this cobble-to-diamonds stuff. A lot of mods are going this route.
  2. K

    There isn't one yet. Working on it.

    There isn't one yet. Working on it.
  3. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    I noticed it shortly after the original config drop. Check the 0.8.0 mod pack for the I'd resolution.
  4. K

    Sorting Items into Chests / Storage (1.5.x)

    A single stirling engine is more than enough. It has its own energy buffer so a clockwork engine might be a really good call.
  5. K

    Dumb Modular Powersuit Tricks

    As stated its from Ars. It's the Equivalent Exchange mechanic. You can automate it to give you infinite most-everything. But there are actually easier ways to do it. It's just that we're all copying DoctorOr's pioneered design in essence escalation.
  6. K

    Sorting Items into Chests / Storage (1.5.x)

    Dude will you please just add Infinitubes and solve all your sorting problems ever already? I dunno how many more times you can ignore this awesome mod. Between IT and AE, 1.5.1 is better off than 1.4.7 ever was. Seriously. RP2 sorting machines were minor league compared to what you can casually...
  7. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    For that config, it's the same except for a bunch of build numbers and it's not done yet. Hold up, tiger, it's for reference purposes. There will be 2 more mods added (and one is only useful for the server side). By the way I'm going to start approaching mod authors next week once I get a...
  8. K

    Sorting Items into Chests / Storage (1.5.x)

    When presented with two valid routes for an object, buildcraft pipes will approach this problem probabilistically. If there are two routes, 50/50 chance for either route. The exception to this is when you have a diamond pipe with a specific route AND a generic route, it will prefer the specific...
  9. K

    No angry zombies... w/ Mo's Creatures?

    There is also a bug in 1.5.1 versions of Thaumcraft that cause Angry zombies not to spawn if anyone tweaks vanilla biomes or spawn rates. Supposed to be fixed recently.
  10. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    https://s3.amazonaws.com/resonant-rise/0.8.0/rr-0.8.0-pre-config.zip
  11. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Do you want a copy of my 1.5.2 configs so far? I'd use Midas Silver to migrate all existing blocks to stone equivs. But that result is rather beautiful, isn't it? I suspect the expensive part is "for x = 0 y = 0 update every memory reference even though most of the chunk is now...
  12. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    It would be publicly available, but not on the main FTB list. We could give out the pack code freely and FTB would not be angry.Well it's good to know I'm not crazy w.r.t. performance and ore gen issues. I may have to pull the mod and migrate the world while they get their act together. This...
  13. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    So guys. Good news. A "Public Private" FTB pack is entirely possible! We're gonna do this! In other news, I finally tracked down the mod that cause chunkgen to be so insanely slow. Underground Biomes.
  14. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    I wonder if this is fixed in the latest 1.5.2 release...
  15. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    I'm hoping if I can get FTB inclusion then I can resolve a few things. I'm more concerned about TF. Everything I've seen is that Mithian is a good person who really doesn't do modpack inclusion because it's a hassle. He's the one I had in mind with my charity strategy. As for Twilight Forest...
  16. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    This is totally amazing, Natnif36. Thank you so much!
  17. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    You can use RR. It works. My advice is to get chunkgenning out of the way to start. Part of the problem is that the mods: they do things. And many of them got a ton of features added in 1.5.1 that aren't really done baking yet. The next 1.5.2 release of the modpack seems to be a ton more...
  18. K

    Dumb Modular Powersuit Tricks

    I PM'd slowpoke. I dunno if he read it. I don't mean to foment rebellion, but if you do happen to see him or watch his stream you might surreptitously ask him if he wants to add it. Cuz like, if SP messages me and says, "We want RR" I will stay up all night if need be to integrate with FTB...
  19. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Use the NEI mode?
  20. K

    My Resonant Rise Let's Play (Resonant Rise Modpack)

    Yeah well his argument is not reflected by what his code is doing. Solars are definitely outputting a lot more than they should. I've regenerated the config once or twice too...