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    Crash Landing, help, venting and discussion!

    My first advice would be don't. You can obtain a machine frame from the hidden "kill lots of mobs" quest, make a pulverizer, and sieve yourself up a diamond armor set. At the minimum, you can smelt zombie flesh into leather and obtain leather armor. Equipment you want to take: obsidian sword...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    [texture pack folder or zip file]/assets/minecraft/textures/entity/steve.png is the default skin. Replace the file, and your skin is your new default.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    You have to set the cell to output in its GUI. Green tab, the squares need to be orange. The shell constructor accepts power from sides (not top or bottom).
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    No, that's not it. I had the same problem, every time I tried. The last mB in the crucible refuses to come out while the casting table is one mB short. It seems that once you melt metal, the crucible is set to that metal and will keep 1 mB in to stay that way.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Inputting liquids and liquid conditions absolutely do work. You need to specify the correct side (the one with the round hole).
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Keep in mind, by "does not work at all", DoomSquirter means "works in all ways except pulling things out".
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    That's what happens when you push items into it. An item valve pulls from the world when you pull items from it (either with SFM or with itemducts or a hopper underneath). You may want to upgrade to a rapid item valve, which has a 3 block radius.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I have 3 sieves and in the gravel input I specified to take 3 items at a time. I do not see a noticeable fps drop, and my normal fps is less than 40 in the first place.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I don't know where you're getting that info, because block gates totally do work with hoppers both inputting and pulling. In fact, Vswe's "slow" SFM sieving setup uses a hopper and an inventory relay (which redirects things like hoppers to the inventory it's pointing at). You can specify to...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Why would it be different than harvesting vanilla crops?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Really? I've put the lever on the emitter, and flipping it has never failed to stop the device.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I personally just use a mob-dropped shroom to grow a big mushroom, use those for my needs and void the drops.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The acid/other mod fluid block issue, or the squid trophy?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    SoL actually does have a food groups option, but Iskandar didn't enable it.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I don't know the recipe off the top of my head, but don't you make your pizza Supreme by adding a bunch of vegetables to it? Besides, this is a diet of a modern man. For all the cholesterol (not such a concern with the daily workout your character is getting) it's still healthier than roots and...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    On the contrary. Minecraft food runs contrary to how food works, and Spice of Life restores realism partially. IRL if you keep eating terrible food, you will eventually get malnutrition or even starve. But that can happen over a period of days or weeks. Minecraft uses a food abstraction that...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Do I have to re-quote the question again and again bolding different parts? You can't automate all of Pneumaticraft with one chamber, but you can automate "plastic and PCBs and possibly other things". Because the only non-chamber use for the plastic used in PCBs is programming puzzle pieces you...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Well, if you completely ignore what the question was.
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Simple - you don't have to pull out the plastic then re-insert. Have the chamber configured to pull out PCBs and not plasic or compressed iron, and tell AE 1 creeper seed + 1 iron ingot = 1 empty PCB. You can't use the same chamber for creating compressed iron or plastic for non-chamber purposes...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Looks like you have Java 8, you need 7.