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  1. K

    Building a new HQM map: Crash Landings

    I do not think Minetweaker can stop the placement of water. It's special. You will probably need a custom mod. A few mods disable infinite water though, you might be able to find one that is okay to include and does that. It'd solve 70% of your problem.
  2. K

    Bound Armour + Sigil of Growth + Master Orb

    You read Way's exhaustively maintained Minecraft forum thread, which explains everything at least twice. Or read that beginner's guide, which is a more conversational and less dry treatment. Or you could complain that you didn't know something because you didn't know it, I guess. Seems useful...
  3. K

    Bound Armour + Sigil of Growth + Master Orb

    It's that a sigil in your hand and a piece of armor do stack. Using this on something hit by the blood magic ritual can be humorous.
  4. K

    What's new in modded minecraft today?

    Oh god what did he do to me.
  5. K

    Bound Armour + Sigil of Growth + Master Orb

    I think maybe if you want to balance it, making it so that multiple sigils of growth and the armor cannot stack. In my playthrough, by the time that I had this armor I already had infinite bonemeal. The reason I did it was to easily stack with the sigil of growth I already had. 2 concurrent...
  6. K

    Good Big Reactors setup

    The trick with the reactor designs is to produce a lot of power with low consumption. Duh, right? Just remember that the planar graph of power output is a curve. High core temps lower efficiency and output. Some other things that are not obvious: Rods "radiate" out along the compass...
  7. K

    Starting over or waiting for 1.7 packs to come?

    I've been hoping we could start moving towards a Resonant Rise modpack on 1.7. I gotta tell you, things are still VERY raw! NEI barely works (the GUI and advanced search features are not yet working), lots of core mods are unstable, we only just got the ability to remove mods without crashing...
  8. K

    SimpleDiamonds?

    Why? Coal to diamonds + power has always been boring and inefficient. Always has been, always will be. We have bees (and gendustry to take away the sting of the inexplicable bee nerfs), reliable access to very high fortune, excellent automining tools, and huge tunnel borers.
  9. K

    What do you guys look for

    As far as I can tell, everyone is terrible when they start out. Be honest with yourself and figure out what's terrible, then work on fixing it. My primary reason for youtube-ing, orignally, was to get better at my communication skills. Being able to explain complex stuff as I do it is very...
  10. K

    What do you guys look for

    It sorta depends. I think the direction thing is best for solo play. For group play, especially >2 people, I think the serendipity of getting distracted is what a lot of people watch for. There are lots of people out there who are really, really good at minecraft. Way better than me or Engimius...
  11. K

    ComputerCraft - Programs stop once I log off, have to restart...

    You could also switch to OpenComputers, a big feature of which is that they resume programs when they reload.
  12. K

    ME Terminal flickering

    Also note that if you use level emitters to manage dark cables? Those can cause reboots. Dark cables can cause all sorts of problems and should NEVER be used with level emitters. I had a problem where the steady-state of my ME network was to flicker because I used a dark cable to drive a dark...
  13. K

    Is "Blood Magic" Overpowered?

    It's always been exhaustively documented. Saying, "my web browser cannot read" it is not really an excuse that's gonna fly in 2014. If you're worried, put firefox in a VM and you'll be more secure anyways. I don't mean to come down too hard on you, but this push for in-game documentation is...
  14. K

    Is "Blood Magic" Overpowered?

    I wouldn't either! TBH Cursed Earth is pretty clearly "overpowered' as a spawn option. Blood magic is a fun way to use it, but the fact that it works when you're offline is the problem. Not much else is as good as CE at provoking spawns, and as I've noted in my most recent chaosville episode...
  15. K

    Is "Blood Magic" Overpowered?

    A vanilla dark room that pushes into a glass box above a t2/t3 sacrifice altar. This requires manual intervention, but is earlier game than getting blaze rods. Also note if you CAN get a blaze rod, it's unlikely you want to use blood magic alchemy for regen potions until you have a t4 altar...
  16. K

    Is "Blood Magic" Overpowered?

    It's also sort of objectively worse than cursed earth spawners. As my episode showed, CE grinders turn a black reactor from a source of LP to a source of LP, LiquidXP, and massive mob drops. Make one in a nether fortress for infinite gold, blaze rods, necrotic bones, bones, gunpowder, and wither...
  17. K

    Is "Blood Magic" Overpowered?

    Those rituals do not really become feasible until T4. Their cost exceeds their benefit until somewhere at the end of t3/beginning of t4 with a dedicated altar. The Self-sacrifice (or "idling reactor") can work okay with a dedicated T3 altar.
  18. K

    Is "Blood Magic" Overpowered?

    S4 E16 & 17 document how I got infinite blood.
  19. K

    Is "Blood Magic" Overpowered?

    In no small part because WayOfTime is not only someone who cares a lot about x-mod balance, but also because he's a very good modded minecraft player who understands how mods can be made to interact. If you have the impression the mod has room for higher tier content, you're correct. It's very...
  20. K

    Is "Blood Magic" Overpowered?

    The thing is, the witches are just the tip of the iceberg. Any mob with reasonable regeneration is superior. In my opinion, witches are a harder solution than cursed earth and fans pushing mobs into an obsidian box over the altar. I've seen designs that use the wither itself as a rather...