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  1. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    There's 2x2 spruce trees you know ;)
  2. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    A very simple tinker's tool already takes care of that function, adding a mod to do exactly the same with a even more simple tool seems very excessive to me.
  3. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Few broken quests (0.0.8) 13. Conduit Machinery Powered Up: cant detect Dark Helm/missing information (tested with Empowered 1-4). Improved Power Systems - Banking your energy: Wants deprecated version of capacitor bank
  4. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    Put the armoured jetpack in a crafting window to remove it :)
  5. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    I think it's great that you came up with all those reward suggestions, I've tried myself but failed (pretty much everything I thought of was already in bags). Some of them could use some balancing of course. For example, in the legendary tier there's 3 notch apples which you could weight against...
  6. M

    How do YOU generate power?

    Earlier I always went for Big Reactors, but now I usually go for multiple smaller power sources, with different fuels. It's more fun that way :).
  7. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Cleaver and determination.. I believe that it is an issue with ender io, maybe you can find an answer in that thread.
  8. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    Esc->Open to LAN->Allow Cheats
  9. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    You could try to get an answer in the Pathfinder thread. I'm not sure if it's applicable in that pack as I haven't played it, but there should be plenty of people who has some knowledge of RF tools over there at least. And I'm sure they don't mind a little invasive off topic :).
  10. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    Uhh, lime green text..burns my eyes
  11. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    Maybe require a few items from chisel/carpenters blocks, a fmp saw or stuff like that?
  12. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    Not that it solves your problem, but why is it a pain to filter bows? Wouldn't a simple item conduit with basic item filter set to ignore meta/nbt data, leading to a trash can, do the job just fine? It's curious with mob spawning, in another pack I had a chunk where several creepers would hang...
  13. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    I believe Fuuzect said that once the pack is up and running on the curse client, he will have a much easier time updating the mods (that can be updated without HQM blowing things up), so hopefully that will happen soon enough :)
  14. M

    [1.7.10] The Ferret Business [WIP][BQ + HQM, 500+ Quests][v 0.2.6]

    It is the new witchery version that makes cooler looking villages. I would suggest to enjoy them :)
  15. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    You can disable the diminishing returns part completely in the config, without removing the mod. It's probably the easiest and fastest way :)
  16. M

    What cool little thing have you discovered today?

    I found a profound message when looking deeply into the void of tesseracts on april 1st..
  17. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    You can lower it in the am2 config
  18. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    You could try to load a backup, might be either jabba data or HQM data that is corrupted.
  19. M

    [1.7.10] Ultimate Questpack [WIP][800+ Quests][HQM][OpenWorld]

    Are you sure you're both talking about a server issue :p?