Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. W

    Mod Pack Update

    Okay, update time. 0.5 is inching closer and closer. This one is taking a little longer, due to Forestry and Buildcraft talking some significant versions forward. We're testing mods and their interactivity with these .. not to mention Extra Bees and Magic Bees. Once this round of testing is...
  2. W

    Mod Pack Update

    Official line, when it's ready ;) A bit more detail .. the best build I have now is looking pretty sweet. Some issues have been addressed, but additional ones have been found. I've been told to expect a critical update to one mod tomorrow, and I would *really* like this - rather than pulling a...
  3. W

    Mod Pack Update

    This thread is about the 1.5.2 beta releases. You should direct your queries in the Support Forum so the right people see it.
  4. W

    Mod Pack Update

    There are many FTB packs. From mindcrack to direwolf20, from ultimate to lite, and including the 1.5.2 beta test pack that this thread is about. Your server will be running a specific *instance* of FTB. Also, your server will not be using the 1.5.2 release, because there currently is no 1.5.2...
  5. W

    Mod Pack Update

    Nope. All 1.5 packs are experimental, as pointed out on the 1.5 Pack Page. "This pack is not backwards or forwards compatible, it uses a different set of ID maps from all of our previous packs and within the next few weeks we expect that you will need to regen your worlds, within the next few...
  6. W

    Mod Pack Update

    1/ Biomes, currently no. If you do wish, you can always add in your favourite biome mod yourself. 2/ Latest InvTweaks is being tested. 3/ Latest VoxelMap is now added.
  7. W

    Mod Pack Update

    You do realise, you don't pay for a thing for FTB. Your hosting service is utterly separate to FTB. Just a quick update, I'm finishing up testing the 0.5 beta release for 1.5.2 packs .. and once they're done and uploaded, I'm going to take some time and build a server release for each pack as...
  8. W

    Mod Pack Update

    Updates are occurring. Hold thy horses.
  9. W

    Magic World & Tech World 1.4.7 Changelogs

    Magic World 7.2.1 FINAL for 1.4.7 Updated: CodeChickenCore 0.8.1.6 NotEnoughItems 1.4.7.4 ChickenChunks 1.3.1.2 EnderStorage 1.4.1.5 ExtraBiomesXL 3.11.0 InvTweaks 1.5.0e IronChest 5.1.0.275 Mystcraft 0.10.1.0 NEIPlugins 1.0.4.7 SecretRoomsMod 4.5.1.237 StevesCarts 2.0.0.a79 Added...
  10. W

    Mod Pack Update

    Nope, this is not an 'in game' issue, and to be fair, tis not CaptainNana's fault.
  11. W

    Mod Pack Update

    There is an issue, and we're beating things with sticks until it works. #blamecaptainnana :P
  12. W

    Mod Pack Update

    I *suspect* that this setting would apply to all instances.
  13. W

    Mod Pack Update

    Yes, we are aiming for a whole range of updates to our 1.4.7 packs on Monday. I'm a big user of MultiMC (so many test packs, gods help me), but it is possible to provide additional java parameters in the Launcher as well. Just click Options, then Advanced Options, and there's a handy dandy...
  14. W

    Recommended world restarts in 1.6.

    Hmm. Might a 1.5.2 or "coming" thing. Will try it out tomorrow morning.
  15. W

    Recommended world restarts in 1.6.

    I have *heard* that you can use shiny ingots, mush it up into dust, and hit a tesseract with it .. and it will retain settings. Disclaimer: I always forget to test this :P
  16. W

    Recommended world restarts in 1.6.

    September 37th, 3019
  17. W

    Recommended world restarts in 1.6.

    There's always the potential of RP in 1.6, but needless to say there's no plan on it so far. Myself, I've been making my recent builds and base without RP .. so, CC based systems, buildcraft red/blue pipe wire and structure pipes, etc. It's an interesting process unto itself, and if a server has...
  18. W

    Recommended world restarts in 1.6.

    It should be noted that it's *recommended* that a world reset is done. Personally, I see no harm in taking a backup and seeing how you go. Some things are sure to break/change but if you can manage those, well .. yeah .. Worth a shot, if you wish. Or, you can take it on as an opportunity for a...
  19. W

    Mod Pack Update

    Dis gunna be fun :)
  20. W

    New OP Forestry engine .. forget the rest

    There is some investment initially, but I don't mind it for that. It's still a worthy entry engine in my opinion, if only for not worrying about fuel or cooling. I tend to use two of them whilst starting, and it works out quite well. A lot of the initial game also comes down to choice, and it's...