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  1. W

    Mod Pack Update

    That .. errr .. defines what I said. -- We are still working on itemID configuration, and a few other surprises. We are not going to rush this through, we are more than aware everyone wants this last week, and it will be released as soon as it's ready. Normally, communication isn't...
  2. W

    Mod Pack Update

    Ah, 11 hours ago. Well, that's why I didn't see it ;) Yeah, it's potentially possible .. but it's a real arse to do. And that's on top of a supported system that we want to enable via the launcher.
  3. W

    Mod Pack Update

    Can you provide a quote from your tweet stream, because looking at Slow's tweets and replies, I see nothing of the sort.
  4. W

    Mod Pack Update

    Slow and I are working on finalising 0.7 right now. Expect a release once we're done. 0.7 will *not* be backwards compatible with previous releases, due to a complete range of itemID changes. 0.7 will come with biome mods. They will be disabled by default, just enable them to play. You may...
  5. W

    Mod Pack Update

    As soon as the pack works, it'll go up into the repo. And no, as has been said more than a few times, biome mods are not part of the packs. If they are included, they will be disabled and it would be up to the player/server to enable them.
  6. W

    Mod Pack Update

    Okay, so a few things got updated overnight .. so we're adding in those, plus pushing in Power Converters as well. Don't say we don't love you. As soon as the pack works, it'll go up into the repo. I'm actually not handling this one .. Slow's doing the revision and test. So you know it'll...
  7. W

    Mod Pack Update

    Every 3 hours. Get it right! ;) I love mDyio, really do .. but damn, so many updates! It's a mixed blessing .. he adjusts and fixes ALL THE THINGS but getting a release out that incorporates his schedule is crazy!
  8. W

    Mod Pack Update

    Apparently, I've been accused of being on Blizzard/Valve time. So expect them before/around HL3? ;) SOON! We don't just throw a release out there, we have a process to check them before adding to the repo. This is really bloody important, because as utterly awesome as I am (heh), people make...
  9. W

    Mod Pack Update

    I have tried my hardest to get 0.6 worlds to work in 0.7 but there will be some issues with extra bees. Give it a shot. It's a 'server friendly' mod. Every two seconds (40 ticks) it will grab like blocks, and form them into stacks. Reduces entities.
  10. W

    Mod Pack Update

    Okay, so a quick update. Packs are done. I REPEAT, THE 0.7 PACKS ARE DONE. They're being uploaded for checking and then to be placed in the repo. DO NOT EXPECT TO DOWNLOAD THEM NOW! Once they've been checked and placed in the repo, we (I?) will make a new post on the front page .. thing...
  11. W

    Mod Pack Update

    Okay, the WGT pack seems to be functional, both client and server. NGT should be fairly simple, just a change/update of configs and switching two mods around. For this release, I'm not including any biome mods .. only because it will complicate this release. If you want them, feel free to add...
  12. W

    Mod Pack Update

    It's included in 0.7 :) Speaking of which .. it's 6am, I'm armed with coffee, so let's check if there's any updates to the mods and get this sucker underway.
  13. W

    Mod Pack Update

    Am running a test server (with what I think is the final list of mods for this release) now .. WGT first, then will hit NGT. "Soon." Actually, so far BC (and things hooking into it) seem to be fairly well behaved.
  14. W

    Mod Pack Update

    The beta 1.5.2 pack will continue during the lifecycle of 1.5.2 itself. Once we get a range of 1.6 mods, we will gear up and start making them. It's all pretty simple really :)
  15. W

    Mod Pack Update

    *IF* everything falls together, I am pushing for a 0.7 release today. My only concern is a new version of Buildcraft hit, so we'll see if that causes anything to explode.
  16. W

    Mod Pack Update

    +9001 Yarma92 Forgecraft does an amazing job, seriously. Their focus is also different to ours. Their "job" is about their own mods and those they run, interaction with pre-release code, they are the first line. So much is discussed, assessed, and solved even before it hits our clients. Our...
  17. W

    Mod Pack Update

    There are two mods I need to work on, to get working .. and another mod I want to integrate but need to test further. Once I'm through that, which should be very soon, I think it's time I post up a whole new thread with a new list of mods and some info on integrating other key mods folks may...
  18. W

    Mod Pack Update

    I can nether confirm nor deny the fact that it will. Wait.
  19. W

    Mod Pack Update

    You didn't hear it from me, but we now have a "working" WGT 0.7 build. Three mods (including one we REALLY want/need) seems to be having hiccups with the latest recommended Forge. Communications with mod authors is underway. I think tomorrow, I might do some initial testing and if things work...
  20. W

    Mod Pack Update

    Interesting. It *sounds* like a Gregtech tweak, but I actually doubt that as well. I'll take a look, but yeah, sounds strange. I know we keep separate configs for each pack due to the tweaks many mods have with gregtech and gregtech does with many mods. Something doesn't sound right there though.