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  1. W

    Mod Pack Update

    Between a little experimentation of CubeWorld and actually *playing* some Minecraft .. I've been somewhat preoccupied. Welp, coffee is in hand, spreadsheet is now open, and I'm going to through the motions. Oh, and as an aside, I put together a silly little testpack I'm calling "Ultra Hard...
  2. W

    Mod Pack Update

    Slander! >.> *cough* Versioning is going well, but I'm taking it slow. Am applying one updated mod, testing against my big list, move on to the next .. type of thing. Am also spending a little time checking out java profiles and seeing what's causing issues behind the scenes. Movement is...
  3. W

    Mod Pack Update

    Lies. >.>
  4. W

    Mod Pack Update

    No. I posted the prefered way to do it, as per the instructions by the BoP devs.
  5. W

    Mod Pack Update

    I am seeing a few reports on MPS issues, but many more with no issues. Going to be fun figuring this one out, and I suspect the issue may reside on specific systems it's being run on. I am going to take a short break, I need to clean my kitchen ;) Once I'm back, I'll start researching this...
  6. W

    Mod Pack Update

    The 0.8 update to the FTB 1.5.2 ngt/wgt packs is now on the launcher! There's a bit more to this one, so let's start from the top. New Mods Creeper Collateral (2.0.1) MPSAddons (0.3.0-174) NetherOre (2.1.5-75) SecretRooms (4.6.0.283) XenosReliquary (1.0.6d) Updated Mods CodeChickenCore...
  7. W

    Mod Pack Update

    ಠ_ಠ
  8. W

    Mod Pack Update

    Whilst it can be fun playing with the new stuff, end of the day, the beta packs are released for *testing*. We do expect to release a production pack for 1.5 but not until the issues are finally sorted.
  9. W

    Mod Pack Update

    Woke up, speaking to FTB staff, about to push out 0.8 ... and mods were updated overnight. Have updated both packs, quick tests indicate all is fine, repackaging and pushing ASAP. The joys of beta, huh .. Side point, the *last* thing I want to think about at the moment is a 1.6 pack. This...
  10. W

    Mod Pack Update

    Yeah, the core reason for a full ID reshuffle is to provide some sanity behind the scenes .. when it comes to managing mods, expanding on them, that sort of thing. The easier it is for us to manage, and indeed for server admins as well .. the faster releases and updates occur, as well as it...
  11. W

    Mod Pack Update

    Pssst. PSSSSST. I'm uploading the 0.8 release to our dropbox. Once it gets tested and verified by another staffer, it's heading to the repo. More news to come, as it happens.
  12. W

    Mod Pack Update

    This is not a technical support thread.
  13. W

    Mod Pack Update

    No crash in latest test. Also, 0.7.1 is dead. Long live the 0.8 release :D My general rule of thumb is, mod and config revisions is a minor point update. Adding/removing mods is a more major point update. News to come as it happens.
  14. W

    Mod Pack Update

    Err, can you define this a little more ..
  15. W

    Mod Pack Update

    Temptation, rising. Look, honestly, I love me some GregTech. I think it's quite a good mod, if you want to play that way. My concern is to find a middle ground for as many players as possible. Greg seems to think differently. At this stage, I'll probably be playing/running a 0.7.1 NGT server...
  16. W

    Mod Pack Update

    Gooood Morning! So, I have basically one last task it seems ... and it comes down to GregTech. Currently, it seems you have the option of either IC2 base machines (macerator, electric furnace, etc) *or* GT's automatic machines (auto-macerator, etc). You can't have both. I've messaged Greg...
  17. W

    Mod Pack Update

    Update: I suspect this head cold is turning into sinusitis :( I'm going to continue to plod through the release, but I'm operating slower than I'd prefer. News soon though, am on the final stretch now it seems.
  18. W

    Mod Pack Update

    Last time I chatted with x3n0 .. I think it was three days ago .. he was unhappy with a bunch of things pushed to code. As I said, I'd like to confirm with him .. not saying no. Indeed, I'll add it in, but make it disabled by default. There, best of both worlds :D
  19. W

    Mod Pack Update

    It's funny, because you think I haven't used them before :P
  20. W

    Mod Pack Update

    I need to speak to X3n0 about that. There are issues with the mod as it currently stands, so if we can find a stable release that he's happy with .. hmm .. Mind you, truth be told there's already a metric tonne of mods in this pack ;)