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  1. J

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    You didn't change the configs from the default ones right? I cannot replicate and have no idea what would cause that.
  2. J

    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    I have absolutely no idea how that happened. Or how to fix it. There is an update for JABBA with some fixes, it will be in the next test update... but I have no idea how the bug he fixed could cause a chinese crash.
  3. J

    Why don't people like IC2 anymore?

    THis thread has apparently served its purpose as none of the last few pages discuss IC2. Thread locked.
  4. J

    MF2 1.1.8* thaumcraft/forestry

    Thats really creative. Cool idea.
  5. J

    OpenBlocks 1.2.2

    There is a blacklist we can add it to, and we will. There is also a couple ways mod authors can tell MFR not to use their entities in safari nets , so it may get done on the mod end as well.
  6. J

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    Did you restart your world? Extra Bees does not have retrogen so the hives will only spawn in new chunks.
  7. J

    no they are fine. the bonemeal portion was turned off. All they do is supply water.

    no they are fine. the bonemeal portion was turned off. All they do is supply water.
  8. J

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    TE machines can only be powered by RF. not MJ or EU. SO you will need a dynamo or and MFR generator or an MFR steam turbine. RF can power BC machines but MJ cannot power RF machines.
  9. J

    MF2 1.1.8* thaumcraft/forestry

    Yeah the victus thing is annoying. Conduits and energy cells don't use gates. the energy cell outputs a redstone signal based on how full it is when used with a comparator. You might be able to use that somehow.
  10. J

    Unsupported Direwolf 20: 1.6.4 {PUBLIC BETA}

    According to the devs, you need to select which side of the machine is supposed to accept liquids.
  11. J

    MF2 1.1.8* thaumcraft/forestry

    Place an energy cell beside it and use a lever to toggle the energy cell off when not using the carpenter. So like this conduit- conduit -energy cell- conduits with carpenter and centrifuge attached Then you can shut off a whole section of the network when not using it just by flicking a...
  12. J

    Unsupported Magic Farm 2 Version 1.1.1+ Bug Reporting Thread

    Ah thank you. I missed those in the update. I'll fix it in the next update.
  13. J

    yup. Portaspawners and auto spawners from MFR.

    yup. Portaspawners and auto spawners from MFR.
  14. J

    Magic Farm 2 venting and advice thread

    Not sure... but its worth looking into.
  15. J

    What's new in modded minecraft today?

    Buildcraft is open source. Most minecraft mods do not use truly "unique" ideas. I am happy there are more options. BC doesn't fit in every pack theme I do. Having a different automated mining option is useful. It isn't identical to the BC quarry and its certainly not the first time the quarry...
  16. J

    Why don't people like IC2 anymore?

    Sometimes it strikes me a bit like TC4. The first couple times its kinda interesting. After a few repeats though I just want to move on to something else.
  17. J

    Magic Farm 2 venting and advice thread

    I could turn off the beds for the harder configs, people could still use the sleeping bag to skip night. It just wouldn't reset their spawns. Does tat seem reasonable for the hard configs? Not the normal ones... thats way too much for those.
  18. J

    Why don't people like IC2 anymore?

    Each mod dev/mod team only counts as 1 author. And no TiCon is not the reason GT is not in 1.6 packs. TiCon is only in 5 out of 8 packs. Now since the dead horse has been beaten enough, and we have covered the reasons. Back on topic. The topic is IC2 not IC2 addons.
  19. J

    Magic Farm 2 venting and advice thread

    That actually explains it a bit. And I do have a tendency of making each version slightly more difficult than the previous. Cause I find some "easy route" and want it to stop tempting me.
  20. J

    What's new in modded minecraft today?

    Umm we'll need to get rid of a lot of mods if using the same ideas is bad....