Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. Z

    [1.7.10] AgriCraft

    This mod is sex, that's all I have to say. If there's anything I can do to help... let me help D: Seriously though I love this. Edit: I love you.
  2. Z

    Peat Creepers...

    I've been thinking about making creepers Drop Peat and having a 1 in 50 chance of dropping Sulphur (Minus its normal Gunpowder Drop, making it so you have to craft it). I wanted to ask, Since I haven't messed around with Forestry in awhile. How overpowered would a Creeper Farm for Peat-Fired...
  3. Z

    [WIP?] Redstone Fluctuation

    I added a little bit to each thing, if everyone who would like to make any additions to it or changes as well would like to re-read it that would be great :P
  4. Z

    [WIP?] Redstone Fluctuation

    Thy wish is my command (Check the topic).
  5. Z

    [WIP?] Redstone Fluctuation

    In Back to the Future, Doc states that the time machine is electrical but that he needs a nuclear reaction (produced by plutonium stolen from a group of Libyan terrorists) to generate the 1.21 gigawatts of electricity needed. Ok back on topic. 1. Yeah I'd agree with that. 2. No I did not I just...
  6. Z

    [WIP?] Redstone Fluctuation

    Sorry that I haven't been around everyone, Here's a quick reply catchup lol. I've actually been playing Minecraft, No intention on Abandoning this or the topic just was taking a quick break. Hmm, I do see this as a problem; I will see what I can do about this. I'm unsure of what I should do...
  7. Z

    Which mod types do you prefer, Magic or Tech?

    I enjoy a few things, Realistic concepts exploded out of proportion like Forestry's Bees and Ones that have depth like Thaumcraft. I do very much enjoy hardcore realism like Rotarycraft but I also like Magi-tech but no one has really captured Magi-tech in a way I enjoy other than Thaumcraft 2...
  8. Z

    Overated/Problematic/Misused Mods

    *snort* *snort* *gurgle* *gurgle* That showed him.
  9. Z

    [WIP?] Redstone Fluctuation

    As long as it's asked for I will, I use those mods as well so I would add support for them as well. I do see your point with tesseracts... I use them for that purpose too and hadn't thought about that. Maybe it could instead be free over distance but cross dimension requires X amount of power...
  10. Z

    [WIP?] Redstone Fluctuation

    I've been thinking about how to rebalance RF (I would like to say right now I do think RF is overpowered compared to how MJ used to function as well as how EU functions; However you can argue that RF on it's own is balanced) so it's not as set and forget as it is now, A good example of a working...
  11. Z

    Overated/Problematic/Misused Mods

    Lol completely different due to the fact that they can actually have storylines.
  12. Z

    [WIP] Fool's Equipment, Is this Wanted?

    The main reason for making them able to wreck everything is that otherwise its possible during later game to use the equipment for extremely high tier equipment and beable to pay it back within a week. However if you find a way to Twink and get Blood Armor, Quantum Armor or any other Full...
  13. Z

    Overated/Problematic/Misused Mods

    That's also inconsistent, he needs money monthly to survive like the rest of us.
  14. Z

    Overated/Problematic/Misused Mods

    *cough* *cough* Anti-Voodoo Poppet, Statue of the Goddess, Curse of Corrupt Poppet, Poppet Shelves + 300 Anti-Voodoo Poppets *cough *cough*
  15. Z

    [WIP] Fool's Equipment, Is this Wanted?

    Well If I do do this I would make the mob that comes after you look like Brax from Dungeons of Dredmor and maybe make him apply permanent until removed (by taking amulet off) debuffs. That actually kind of sounds fun... TO THE MYSTICAL ROOM OF WONDERMENT (The room where my computer resides (I'm...
  16. Z

    Overated/Problematic/Misused Mods

    I'd like you to explain why you see witchery has overrated/problematic. I feel like if anything it's a severely underpowered mod however it has alot of redeeming values and is alot of fun.
  17. Z

    Overated/Problematic/Misused Mods

    All Mods that Introduce power systems :>
  18. Z

    [WIP] Fool's Equipment, Is this Wanted?

    I thought about that but then I thought about the existances of things like Blood Armor from Blood magic and having Permenant Debuffs makes it so there's not really a way of getting away from the debuffs (I'll try to make them not able to be cured like if you were wearing Quantum Armor).
  19. Z

    [WIP] Fool's Equipment, Is this Wanted?

    After thinking for awhile since I had time away from my projects and such recently I might just merge this into my Mega Mod thing I intend to release at some point... Think Extra Utilities except much more random and more of an Idea Dump (This means even the most foreign of concepts would make...