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A long time ago I used to religiously adhere to Sphax, as at the time I believed it was the only resource pack that had so much mod support. Then I found F32 which was nice for a while but John Smith's is something that really made everything perfect and come together under one unifying theme. I...
I think it would be a great plan! Hope you go through with it. How do you handle oregen for premade maps, do you just retrogen everything in?
Who knows, Rwtema's new entity pipes are almost done, you could play around with those if thats your thing.
He said it pretty rudely but still has a point. It seems that every single MC-centered channel these days has to come along with a really obnoxious dubstep heavy intro.
There was a discussion about something similar to this in another thread but I'll pretty much repeat what I said before, that is that Minecraft is still ultimately a sandbox game. The needs of the players will be met by modders, whichever those may be. Not everyone has the time on a day to day...
Its for minecraft. And allocating too much RAM actually does more harm than good. The amount of RAM you need vastly depends on what mods you are using.
Sounds amazing. Magneticraft/IE coupled with that mod that places ingot blocks in the world offers so many possibilities with making really cool industrial themed builds.