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  1. J

    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    Supposed to be craft not consume.
  2. J

    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    Testing The quest data is saved in a folder inside the save called "Hardcore Questin Mode" I still can't get this to occur in testing.
  3. J

    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    This is not 2.1.2. Oh @progwml6 testing. Yes they can. Just tested and made 128 of them Adding to the list of ... fix recipe or remove quest requirment.
  4. J

    Unsupported Agrarian Skies: Hardcore Quest Bug Reporting

    That isn't a modpack problem. Someone in the tech support forums may be able to help you. This is a Java issue not a modpack issue. The tech support section will be able to help you fix that.
  5. J

    Update on the Future of FTB Modpacks in 1.7

    No. I and Eyamaz test and play every mod that shows up on the MCF or CurseForge. We read the forums. We don't need a list of mod suggestions.
  6. J

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    you can use the NBT filter
  7. J

    Update on the Future of FTB Modpacks in 1.7

    It was in 1 pack in 1.4 that was a very good pack. It was in a 1.5 pack that was the least popular pack from any FTB version. It has never been a major part of FTB packs except in the minds of the GT fans. And no we have already stated we will leave the tech support nightmare of GT packs to...
  8. J

    Update on the Future of FTB Modpacks in 1.7

    The first post has been edited to add a spoiler with questions/answers from within the thread.
  9. J

    Update on the Future of FTB Modpacks in 1.7

    You missed the whole point and jumped to a bunch of conspiracy theory conclusions. Please don't do that and then ask for us to answer you. Your questions have already been answered in the thread.
  10. J

    Thermal Expansion 3.0!!! No More Beta! Thanks KL!

    Funnily skyboy has added every config option I have requested. Him not agreeing with one person's config requests doesn't mean he is unreasonable.
  11. J

    Update on the Future of FTB Modpacks in 1.7

    MFR and AE yes. The others will go where they fit. We won't be doing this : 6 modpacks with practically the same mods except for one or 2 thing. Instead we will be making packs where only a few mods repeat across packs. And the packs can easily be recombined into one large pack by people wanting...
  12. J

    Update on the Future of FTB Modpacks in 1.7

    Funnily enough I and Eyamaz do make incredibly balanced themed packs. But we keep that kind of heavy fiddling to the third party packs we make not the main FTB packs.
  13. J

    Update on the Future of FTB Modpacks in 1.7

    Basically 5 mods do not support RF natively. IC2, Buildcraft, Forestry, Factorization and Railcraft. Continuing to place mods in the main packs that do not support RF makes no sense. We end up going "everything can be run off this one power system, except these 1 or 2 mods which need their own...
  14. J

    Update on the Future of FTB Modpacks in 1.7

    There is only 1 flagship pack in any version of MC. There are several "backwater" packs that have as much if not more players. We cannot keep putting every mod in as many packs as possible. It leads to way too many bugs and issues. It will have whatever Dire puts on the list.
  15. J

    Update on the Future of FTB Modpacks in 1.7

    Depends what packs it fits in. That's because someone was all "RC is a universal energy system"
  16. J

    Update on the Future of FTB Modpacks in 1.7

    Blame Eyamaz for that.
  17. J

    Update on the Future of FTB Modpacks in 1.7

    Magic World has never had Tech mods...
  18. J

    Update on the Future of FTB Modpacks in 1.7

    Roatary Craft is not a universally accepted power system.
  19. J

    Update on the Future of FTB Modpacks in 1.7

    Oh quests will be appearing in a couple more and different packs. I'm not stopping with 1 pack for quests ... I has plans. :p And like the first post said EU will probably end up being in a pack based around IC2 and its addons. Its the only energy system other than RF that has enough mods to...