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  1. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    I set up a small gas turbine RF powerplant, 8 gas turbines with a mess of junctions and bevel gears leading to 64 rotational dynamos. After hooking up the 60th-or-so dynamo to a cryo-stabilized fluxduct, the chunk the plant was in started doing that thing that happens when too many block updates...
  2. EyeDeck

    Thaumcraft is a nightmare

    I dug up an old Monster archive I had and found the lines in Thaumcraft.cfg # The chance per block update (1 in n) of the Taint biome spreading. Setting it to 0 prevents the spread of Taint biomes. I:biome_taint_spread=0 I always found it frustrating to have to deal with the taint...
  3. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Don't forget to smack it with your manipulator after you've selected a thing. It took me a... bit too long to figure that out the other day, despite having used it before in my last world.
  4. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Is there any way to skip the sandy burrow progression without also skipping all the other progression, or is v10 close enough I should just wait? It'll auto-output to adjacent chests, so I assume any other inventory would work just as well. Note that the only spot that'll be left open once...
  5. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    I noticed that Chromaticraft permanently force loads a 3x3 chunk area around any pylon that has ever been interacted with. I know there's a config option for this, but pylons only benefit from being loaded while recharging, right? Would it be possible to get a config (or mechanic change) to...
  6. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    You might want to take a look at this line, then. They do seem to be about as common as burrows when spawn conditions are met for every block, but the way it works in v9b is (skipping to the point where tryGenerate() is called): x/z coords are randomized inside the chunk coordinates passed to...
  7. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    First a standard desert world, then later amplified desert hills after I read the worldgen code. These things must make ocean temples look common by comparison. I certainly wouldn't expect to see one in natural overworld generation. Indeed, the only way I've so far been able to even get one to...
  8. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    I know this has been asked a dozen times before, but sandy burrows ARE supposed to spawn in Mystcraft ages, right? I've spent like 4 hours flying around a slightly-less-than-stable infinite desert age without a trace of any structures other than villages, Mystcraft libraries, and buried hollows...
  9. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    Hmm, okay then. The last time I recall using fuel lines instead of some other mod's pipe may well have been in v2, back when Chromaticraft functionally only added pretty worldgen and not much else. It might be a good idea to update the handbook to not state that fuel lines, and I think some of...
  10. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    Do fuel lines have a pressure limit now? The fuel line block above this fractionation unit keeps exploding after reaching about 100 buckets. I'm sure they used to be able to max out at the ~240 buckets per block the fractionation unit could stuff into them and still be fine.
  11. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    I noticed today that ECUs attached to microturbines behave a bit counterintuitively. At 6.25% they increase fuel consumption per watt-hour to 200%, at 25% it goes up to 400%, 50% is 200% again, then only at 100% speed is fuel consumption at its lowest of 100%. Should 25%, 50% and 100% all...
  12. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    2 gasoline engines, a junction and a handful of diamond gearboxes (conveniently, one only needs an extra 2:1 gearbox to re-use them for a bedrock breaker later). Just the silicon powder recipe, but it's not really gating.
  13. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    After the rebalancing in v8, am I still supposed to be able to go DC engine -> gasoline engine -> microturbine -> gas turbine, without strictly having to use any of the intermediary engines? To be clear, I've already done this, it just strikes me as a bit odd that the performance engine is...
  14. EyeDeck

    Request Fusion Reactor won't work?

    I've been through a number of survival fusion reactors and I've always been able to get away with as few as 2 Van de Graaffs per reactor, on opposite corners, powered at 1MW each, so I doubt that's the problem. For cooling, there should be one block of air above the toroid magnets machine block...
  15. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    I decided to fire up a new world today, looking at the file creation dates my previous world was created October 14th of last year. At some point while looking for a place to settle I found a shimmering sapling (shiny). Before I planted it in survival I decided to experiment with one in creative...
  16. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    I would imagine lower fuel efficiency would also mean there's more waste to deal with, which is a concern if you're storing your waste the Reika-approved™ way. Then again, if you're just dumping it into an AE cell I don't really blame you.
  17. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    10 million of each to be precise. It'll recharge within a few hours anyway. It seems wasteful, but I recall doing that generated about as many crystal shards as quarrying a 1024^2 area of a mystcraft cave age below y=64. Breaking any part of the structure other than the leaves will cause the...
  18. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Indeed. I accidentally broke one of the "trunk" blocks of a fully charged lumen tree once and was rewarded with ~2 full inventories of various charged and uncharged crystal shards.
  19. EyeDeck

    Mod Feedback [By Request] RotaryCraft Suggestions

    I'd just attach a CVT to each boring machine and have each boring machine's comparator output to the same circuit. Might have to wire in a pulse extender too, in case that ends up causing a clock effect when a boring machine jams. If there's a delay before a jammed machine outputs a signal it...
  20. EyeDeck

    Mod Feedback ChromatiCraft questions and suggestions

    Once you get to the lumen storage research stage, you'll find crystal shards are actually quite a plentiful, renewable resource. Takes a bit of brute force to harvest them, though.