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  1. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Quantum jars suction is too high to allow the node fabricator to draw from them.
  2. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Via essentia tubes connected to the back. If it wont accept the essentia, then you are either giving it the wrong one or it is positioned wrong.
  3. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Well the Thaumonomicon entry is pretty specific. It tells you how to place them, how much energy they need, what type of essentia you need to put in it, etc. What it doesn't tell you is how much of each essentia to put in them. It is a combination of how much total essentia, and the ratio of...
  4. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    I don't know that there is one... The node fabricator is powerful enough that it has been left as a "figure it out and deal with the consequences" kind of thing.
  5. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Same way as you set the redstone mode for the other blocks in the mod... Click with redstone for high, redstone torch for low, and gunpowder for ignore. Coils modified with a potency gem can not have thier redstone mode changed, they are locked into ignore mode.
  6. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    I am as of yet unable to recreate the issue with metadata. If someone who has had some "luck" with creating the issue could try to get a world with a small selection of mods to exhibit the failure, and send me a download location via PM it would be appreciated. Please make sure you leave your...
  7. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    The existence meter?
  8. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    I am aware that there appears to be an intermittent problem with items with metadata (like TE ingots). I hope to fix this in the next version.
  9. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Crafting tables have more than 80 aspects, so are guarenteed to produce an aspect (only 1 in 8 times in the advanced deconstruction table). Items with higher aspect counts are still only a 1 in 8 chance, so balancing chance to get an aspect vs cost of the items, crafting tables are the best...
  10. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Depending on what you are trying to craft, it can take a lot ot crafting storage units.
  11. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Ok, so 0.6 is out, which brings with it some much needed performance improvents. The next version is well into development, and here is a list of some of the new stuff added thus far: - Basic condenser. A standalone condenser that runs on RF power (support for power from the Logistics Pipes...
  12. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    So running the latest version of ae2ee3addon none of the storage cells have an EMC value. Are these values you have set yourself?
  13. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Equivalent Energistics 0.6 has been released. You can get it here: http://minecraft.curseforge.com/mc-mods/231853-equivalent-energistics/files/2255739 Changelog: Rewrote code that builds EMC Patterns to be much more efficient. This should resolve TPS issues due to patterns being recalculated...
  14. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    True enough... But they had the Scrolls of Nether and Mythals.... So... Cheaters!
  15. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    But remember, Raistlin wasn't really Raistlin. He was more Fistandantilus reborn, and Fistandantilus was really Raistlin who traveled back in time and took Fistandantilus's place... So.... What were we talking about again? My brain hurts for some reason... Oh yeah, causality loops will do...
  16. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Technomancy version 0.11.3 is released! You can download it here: http://minecraft.curseforge.com/mc-mods/229912-technomancy/files/2254200 Changelog: Fixed Energized Wand Core recipe
  17. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    @theflogat, Any issues with that?
  18. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Assuming theflogat doesnt have an issue with it, I should be able to make a bugfix release tonight to resolve the issue. As far as the wand having wrench functionality, its possible, but i specifically did not include that functionality to help cut down on any possibility of a right/left click...
  19. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    That is what I suspected. Its because of the type of recipe wands use. Its easy to look them up from the output, but hard to look up from the ingredients.
  20. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Yes that makes more sense. A question, does it show how to make a wand when looking up the usage of a silverwood wand core?