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  1. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    There is a download server link in FTB launcher IIRC
  2. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    If you have AE autocrafting: 1. Teach AE how to make your saw of choice. 2. Teach AE each carving step along the way (cobble +saw = slabs, slab + saw = panels, etc.) 3. Set up an interface configured to keep a stack of cobble corners stocked at all times. 4. Your choice of item transport from...
  3. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I forget, does regrowth have multipart? If so, cobble corners have always been my goto. You get like 64 of them out of one block, and easy to do with autocrafting.
  4. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    And here we go again! Technomancy 0.12.4 is released! This is a full release, and I have the approval of @theflogat to do maintenance of Technomancy. You can get it here: http://minecraft.curseforge.com/projects/technomancy/files/2277177 Changelog: Fixed an invalid smelting registration that...
  5. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Technomancy 0.12.3 is released! This is a full release, and I have the approval of @theflogat to do maintenance of Technomancy. You can get it here: http://minecraft.curseforge.com/projects/technomancy/files/2276641 Changelog: Fixes major crash with newer versions of MinefactoryReloaded...
  6. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thermalilies are tough to work with since they are greedy about eating lava and if they eat lava on thier cooldown cycle it extends the cooldown. Unless of course this has changed.
  7. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Unless it has been changed, it takes less lava to keep the furnace hot than the essence produces (especially if you melt 2 stacks at a time). But it will consume 3-4 buckets of lava to get the furnace hot enough to melt the essence. So in the end it is a net gain, but requires some lava to get...
  8. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    It does not add EMC values for any blocks. ProjectE itself offers commands that allow you to add EMC values to items IIRC. You may be able to use those to get what you want.
  9. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    So the mod is GUI free by design, and I'm not sure what tooltips would buy you since the blocks don't store any data to display as a tooltip.
  10. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    As stated, the entire EMC storage system is being reworked. In the future, EMC will be stored in dedicated drives. These drives will store raw EMC, not crystals. The crystals will only be used during autocrafting to move EMC around the network in a way AE will understand.
  11. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I havent gotten that far yet, but does the quest require the upgraded ritual diviner?
  12. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    It will craft them as needed for autocrafting. In general only the lowest teir EMC crystals are stored. If you store large numbers of the larger crystals you may encounter some issues.
  13. M

    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Updated to 0.8.7, and downgraded Agricraft prior to first launch. Got an error about mana petals being removed (did Botania really remove mana petals????) After logging into my world, the only issue I have had thus far is that my Sojourners Sash vanished. I'm not sure if it was the particular...
  14. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Yeah, ideally a small world with a limited set of mods is best for debugging. In any case, I do hope to have something out within a month or so, which will hopefully resolve the issue.
  15. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    I have never been able to recreate the issue, and no one has provided me with a world download with the issue, so I do not know what to fix. At this point I think waiting for the next version is probably the best bet as the code that handles the patterns is being redone and hopefully will...
  16. M

    [1.7.10] Equivalent Energistics - Autocrafting with EMC!

    Long time, no update, I know! Life gets in the way as they say, so I have not had a lot of time to work on the mod. That said, I am still working on it. It is being rewritten from scratch, and I hope to have a sort of progression. No more jumping to AE autocrafting with a few emc and 2 min of...
  17. M

    What's new in modded minecraft today?

    Technomancy 0.12.2 is released! This is a full release, and has been approved by @theflogat. You can get it here: http://minecraft.curseforge.com/projects/technomancy/files/2268824 Changelog:
  18. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Technomancy 0.12.2 is released! This is a full release, and has been approved by @theflogat. You can get it here: http://minecraft.curseforge.com/projects/technomancy/files/2268824 Changelog: - Added config setting to disable HUD (mysterious green bar) - Fixed HUD so it does not display above...
  19. M

    [0.12.0] 1.7.10: Technomancy Discussion Thread

    Just wanted to let everyone know that I have received approval from theflogat to do some maintenance releases for 1.7.10 while he works on 1.8. So, sometime in the near future you should see some bug fixes coming your way! HORAY!!!!!