Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. F

    Male/female pronouns

    As far as I'm aware/concerned "they" is a perfectly valid pronoun for anyone, whether you know their gender or not. It all depends on the use. "It" on the other hand would be rather rude in just about any situation, especially if used towards a transgender individual. Where I draw the line...
  2. F

    #BlameMojang

    Mojang broke chunk render updates in this previous week's snapshots to scrape a few more fps out of it. There's now a noticeable delay in updates most of the time, resulting in things like both pieces of a door not necessarily moving at the exact same moment, or being able to see sky briefly...
  3. F

    Modding API: good or bad?

    Yeah, but then they're still left with the problem of modders crashing the client, and no company wants their product to look bad as a result of third-party software.
  4. F

    Modding API: good or bad?

    My best reaction to the modding API is still a shrug, I guess. For the longest time now I've assumed that it'll basically be command block scripts in a resource pack, with the ability to actually add content. But in recent months I've started wondering if there might actually end up being a...
  5. F

    Cross-Language Mod Development

    There's a jar somewhere in your Gradle cache that's fully deobfuscated if you need something to build against. But then you'd have to remap the mod to SRG names before it could be used.
  6. F

    Is modded Minecraft 1.8 happening?

    Horses would be fine early game if you could actually craft a saddle.
  7. F

    1.9 Preview

    A few misc things to point out. I went through and looked to see if anything other than potions was updated to an object registry, and it turns out enchantments are as well. It should be safe to assume that Forge will do to them what it did to blocks and items in 1.7, eliminating the need for...
  8. F

    Is modded Minecraft 1.8 happening?

    Yep, and 1.9 will remove even more IDs from needing to be set by the user (like potions as mentioned), as long as Forge implements similar systems as it did for blocks and items. I haven't looked deep enough in the code to see where else Mojang might be doing this, but I'm hoping it'll extend...
  9. F

    Is modded Minecraft 1.8 happening?

    It's a common misconception that IDs are gone. Mojang never actually got rid of them. Prior to 1.7, blocks and items just used big arrays to hold the various instances of each, and to get a block or item you specified the index (aka the ID) into those arrays. 1.7 introduced registries, which...
  10. F

    Is modded Minecraft 1.8 happening?

    There was a time when I recommended modders update to 1.8 and to just work around Forge's self-imposed limitations and Mojang's bugs, but not anymore. The only reason to develop for 1.8 at this point is to familiarize yourself with concepts that'll be in 1.9. But this of course is working...
  11. F

    What's new in modded minecraft today?

    Have yet another 1.9 snapshot mod, this time for connected texture glass panes.
  12. F

    1.9 Preview

    The enchanting table uses a tile entity special renderer to do that fancy stuff. Even 1.8 mods can still use those, and is another one of those things that makes Lex's "modders shouldn't be able to do direct rendering so that I can't get blamed when they break something" argument completely...
  13. F

    1.9 Preview

    I'd say it might improve things a bit. You could cache bounding boxes for specific states and return them more easily, I suppose. EDIT: I'm going to add to that to say that it does mean creating a lot of junk for the garbage collector to clean up when a block needs very many bounds changes...
  14. F

    1.9 Preview

    Woo, 15w37a. Performance improvements etc etc, but Mojang's changelog rarely tells you about the goodies under the hood. The IBlockState class now extends another interface which provides access to a lot of a block's functionality. The base BlockState.StateImplemenation class wraps the...
  15. F

    1.9 Preview

    The tessellator (or WorldRenderer as 1.8 called it for some reason) has been going through a number of changes. It's much more dependent on vertex formats now. In fact, you can't even start drawing without specifying one now. DefaultVertexFormats used to just have "ITEM" and "BLOCK" in 1.8...
  16. F

    Cross-Language Mod Development

    I'm not really the most experienced with Python to begin with so this is getting into black magic territory even for me.
  17. F

    What's new in modded minecraft today?

    Made another MeddleAPI mod for 1.9 snapshots, DoubleDoors. Basically just lets your doors open in unison, which is something I've felt vanilla should have always done. Can be run on just a server with vanilla clients too if you want. Functionally it's just a simple mod, but took hours of...
  18. F

    #BlameMojang

    I still don't put any responsibility on Mojang to make things easier for modders, but at the same time it bugs me when we hear that there are those at Mojang who make remarks about the modding community staying behind a version. Model functionality could have certainly been implemented far...
  19. F

    #BlameMojang

    It's a combination of that as well as them removing the client-side movement for most mobs. So now the process is [client hit mob] -> [send packet to server] -> [server processes packet, applies movement] -> [entity manager detects change in entity values, sends position/velocity packets] ->...
  20. F

    #BlameMojang

    I believe I said something about the network thread somewhere once before, I can't remember. It gave me grief initially as well. This also contributes to the floaty mobs of 1.8 since it's just one more delay that the animation goes through before reaching the player, on top of the 3+ frames of...