Search results

  • The FTB Forum is now read-only, and is here as an archive. To participate in our community discussions, please join our Discord! https://ftb.team/discord
  1. M

    Minecraft Overviewer port for FTB Direwolf20 1.6.4

    I explained what this will work for in "What it does". TL;DR: This port will work as-is for packs in 1.6.4 that use the same Block IDs as the FTB DW20 pack. If your pack has different block IDs, then all of them would have to be adjusted in the code. And unfortunately it won't work for other...
  2. M

    NONE of the Modpacks launch - stop at Mojang screen

    Is this a laptop or a desktop computer? The integrated Intel GPU obviously isn't really meant for gaming so it often may lack in required features anyway, but I had no idea that they have drivers for it that don't have any OpenGL support at all :o So there are a couple of things you might be...
  3. M

    What's new in modded minecraft today?

    I have just released my port of Minecraft Overviewer for the FTB Direwolf20 1.6.4 mod pack. I know that this is quite late, but better late than never, maybe... More information about it is posted here...
  4. M

    Minecraft Overviewer port for FTB Direwolf20 1.6.4

    Hey there Minecrafters. I have now finally (almost) finished my port of Minecraft Overviewer for the FTB Direwolf20 1.6.4 modpack. (See http://overviewer.org for the original Minecraft Overviewer) What it does This version of Overviewer aims to add support for most of the world...
  5. M

    Forge and Nova

    Just my personal opinion: Making peace with people should _never_ be a bad thing. If something requires drama and fighting to get done, it is not on a good foundation. I fail to see why drama and fighting is required for starting a new project. If/when a lot of people are frustrated at the way...
  6. M

    Mod Dev Title Request

    I have 4 active/publicly released mods at the moment: Ender Utilities: http://minecraft.curseforge.com/mc-mods/224320-ender-utilities http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2091978-ender-utilities Multishot...
  7. M

    What's new in modded minecraft today?

    Ore Control v0.1.0 for 1.7.10 and 1.8 New mini-mod (requested by Jaded). All it does at the moment, is disable all vanilla ore generation. (All mod ores will generate normally.) From my quick testing it does seem to also work at least in Mystcraft ages. Available on CurseForge. Changelog...
  8. M

    What's new in modded minecraft today?

    TellMe v0.2.2 & v0.2.3 for 1.7.10 and v0.2.4 for 1.8 Three new updates since I last posted here. As always, they are available on CurseForge. Changelog: v0.2.4 Update to Minecraft 1.8 Some improvement to NBT printing (added tag count and tag type to TagList's info, and length to...
  9. M

    What's new in modded minecraft today?

    TellMe v0.1.0 & v0.2.0 & v0.2.1 http://minecraft.curseforge.com/mc-mods/225781-tellme Three new updates since the first released version, adding some more commands and other data dump features. v0.2.1: - Add information dumps for items (was supposed to be in the previous release, but I forgot...
  10. M

    What's new in modded minecraft today?

    TellMe - A small new informational mod, mainly for pack makers http://minecraft.curseforge.com/mc-mods/225781-tellme TellMe is a small informational mod for Minecraft. It is mainly meant for modpack makers or other users who need some technical type information about the game or some settings...
  11. M

    More 1.7.10 stuff

    I really think that won't be a problem. If you are so afraid of that, simply add a clause at the beginning of the book stating that the quests are meant as a beginner tutorial. More experienced players either won't do the quests at all, or just understand that the quest are "easy" and the...
  12. M

    Mod Devs/FTB Team Members on player.me

    Well, mine is at https://player.me/masa
  13. M

    What's new in modded minecraft today?

    While we are at plugging ones own stuff, might as well post about my other mod, Multishot. Multishot is mainly meant for timelapses, and it adds some client-side stuff for that, like some automatic motion modes, key locking to avoid accidentally bumping the control while moving/recording, and...
  14. M

    What's new in modded minecraft today?

    Apparently posting about my own mod updates is also allowed here, so here goes, if anyone happens to be interested. masa (@maruohon) (yeah it's me) has a couple of new updates for Ender Utilities, since it was first covered by Bevo in his Modded News a few weeks back, after Modjam 4. Might...
  15. M

    Mystcraft world quarries and power?

    Yeah the intra-linking is a chance based property, adding more increases the chance, but I guess it is never guaranteed. I usually put about 2 pieces of dust per page, and it works about half of the time. The ones that don't get intra-linking, I just use for inter-dimension linking.
  16. M

    NEI ID dump reliable with bop? trying to install XtraBiomesXL, Thanks!

    You could check in the config/biomesoplenty/main.cfg what IDs BoP is using. Here is the terrain blocks config from Unleashed v1.1.4: "terrain block ids - must be below 255" { I:"Ash Block ID"=163 I:"Ash Stone ID"=164 I:"Crag Rock ID"=172 I:"Dried Dirt ID"=161 I:"Hard Dirt...
  17. M

    Mystcraft world quarries and power?

    If you have biome mods installed, for example Biomes O' Plenty, then you can also get emeralds on other biomes than Extreme Hills/(Edge). That way you can make a flat age where the surface is at a reasonable y-level, and still has emeralds. Also, the tesseract energy loss was changed to 20% in...
  18. M

    Minecraft overviewer and FTB modpacks

    Hi again. In case someone finds this useful, for the past few days, I have been working on adding support to overviewer for rendering at least most of the world gen stuff in FTB Unleashed. At the moment, most of the BoP and TE stuff is done (at least most of the stuff that I plan to support)...
  19. M

    i think i have a wisp problem....

    Just a quick update if someone wants to know what happened. As I wrote earlier, I built the glass cage around the altar and moved the wisp spawner to the ocean shore (shouldn't matter if there are no players near the spawner, right? right?). After that, there have been no wisps piling up at the...
  20. M

    i think i have a wisp problem....

    Hmm, but what happens to the flux if it can't release by spawning wisps? Will it start to flow outwards or something? Or will it just start thundering and other crap?