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    What mods should I try/add to my modpack?

    It doesn't look like your pack has much in the way of exploration. So how about The Erebus or Twilight Forest? Other mods I would recommend are Flaxbeard's Steam Power and Witchery. Also I would second that recommendation of Thaumcraft. The research system, while it can become tedious, is not...
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    TerraFirma+ [TFC] [HQM] [MineTweaked] [WIP]

    I've been watching the progress of this pack for a while and I have to say that I'm excited to try it once it's released. One question I had is whether you have tried to incorporate a magic mod into the pack because I think Witchery would fit the basic theme.
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    One thing modded Minecraft is lacking: passive creatures to bring worlds alive. I mean c'mon...

    One thing modded Minecraft is lacking: passive creatures to bring worlds alive. I mean c'mon DrZhark doesn't own the animal kingdom!
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    What's new in modded minecraft today?

    Witchery has been updated to version 0.22.0!
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    Overated/Problematic/Misused Mods

    This reminds me of the augment system from the Fable series.
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    What's new in modded minecraft today?

    Plant Mega Pack has been updated for 1.8!
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    Bug Moving blocks like sand

    Enviromine is what's causing other blocks to have physics. You're most likely able to disable that feature in the Enviromine config.
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    Bug Moving blocks like sand

    It would be useful for us to know what pack or what mods you are playing with as there are some mods that change block physics.
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    What's new in modded minecraft today?

    Plant Mega Pack has been updated to version 4.15!
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    What's new in modded minecraft today?

    Witchery has updated to version 0.21!
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    I want better boats!

    I would suggest keeping an eye on the Small Boats mod. The 1.7.10 version is in testing currently, but it should be released soon.
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    Your top 3 favorite tech/magic/other mods

    Tech 1. Ender IO 2. Flaxbeard's Steam Power 3. Forestry Magic 1. Witchery 2. Thaumcraft 3. Botania Other 1. Plant Mega Pack 2. GrowthCraft 3. Extrabiomes XL
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    What's new in modded minecraft today?

    Plant Mega Pack updated to version 4.14 http://minecraft.curseforge.com/mc-mods/70748-plant-mega-pack Update December 8, 2014 Version 4.14 Released Bug fixes. The new aquatic stuff should work better now. A few bugs paid the ultimate sacrifice for this release - I hope their friends were...
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    Campfire mini mod

    There is.
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    What's new in modded minecraft today?

    Mutant Creatures has been updated to 1.7.10 http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1284438-mutant-creatures-updated-v1-4-7 Changelog v1.4.7: * updated to mc1.7.10 thehippomaster21
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    What's new in modded minecraft today?

    Animation API has been updated to 1.7.10 http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1289836-animationapi-animate-your-entities-v1-2-3 Have you searched for hours and hours, looking for a way to properly animate your entities? Well look no further! The AnimationAPI...
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    [1.7.10] TerraFirmaPunk 2.0 - TerraFirmaCraft & SteamPunk Adventures

    I believe this is a known problem. To fix this go to the options tab on the FTB launcher, click on advanced options and change your download location to CurseCDN.
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    Ars Magica 2

    Actually Ars Magica 2 has been updated to 1.7.10 and Mithion has said that he intends to fix most of the bugs in the current version before he quits for good.