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    [1.7.10] Void World HQM Map [270+ Quests|ProjectE|CustomNPCmod|Second place of JampackedII]

    Yeah, this. I played the pack a bit a few weeks ago. I ended up getting -999(?) Jabba B-Space barrel tuners (at 2k EMC apiece) -1 dark steel item (I think it was a pick axe?) From reward bags. Anyways, I had been planning on creating a 9x9 carrot farm to start my EMC collection. A few hours...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Do you have the windows installation disk for the version of windows you had, or have access to another computer with that version of windows? If so, you should still be able to reinstall windows on your own. Also: great thinking, using your phone as a makeshift USB drive!
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Porting 1.6.4 stuff over isn't that difficult, if you remember one of the fundamental aspects of modded minecraft: Automation. As a proof-of-concept a month or two ago, I wrote a short computer program to automatically replace the 1.6.4 block IDs with 1.7.10 ones, and as far as I can tell (I...
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    Infinite creative me storage cells

    1. Backup your world 2. Try removing the "dbz martial arts area" from the pack, if you are willing to get rid of it. If you want to keep it, proceed to step four. 3. See if anything glitches out. If not, you are done. If it does, reset from the backup, and continue to step 4. 4. Look through the...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    The mineshafts can be disabled in the enviromine configs, if I remember correctly. If you want rivers/oceans, try doing as Iskandar suggested--using some mods to take control of world generation. I don't really know how they work, but you could likely use them to change which blocks generate in...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    I don't think it would be very worthwhile to copy the 1.6.4 minetweaker things. Minetweaker changed A LOT from 1.6.4 to 1.7, so you'd still have to redo a large portion of the scripts. Best to just open up an instance of 1.7 and use that to help remake recipes from scratch.
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    [1.7.10]FTB Blood N Bones 2[Tech][Fun][Death]

    > Initiating calming sequence > Calming sequence is 5% complete > ... > Calming sequence is 25% complete > ... > Calming sequence is 50% complete > ... > Calming sequence is 75% complete > ... > Calming sequence is 95% complete > ... > Calming sequence has completed. > Page needs to be refreshed...
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    Robocraft

    "Or by the opposite behavior: the complete and utter lack of thinking" But yeah, the game was more strategy-based than sandbox-based, and the recent (bad) updates seem to be trying to flip that dynamic.
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    If I remember correctly, you have to pull from the bottom of the machine.
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    Robocraft

    I used wings because it actually let me think more than "follow the group, and just hold your mouse button down in the direction of the enemies." I didn't use thruster sticks because a) I didn't really want to figure out how to use them well, and b) they don't work well with plasma. Plasma, as...
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    Robocraft

    I am tier 10, fully maxed out bot, and am reasonably decent at all of the weapon types. I haven't played in several months, though... I was starting to get the feeling that the devs were trying to put creativity above strategic gameplay, which wasn't particularly fun for me. All of my opinions...
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    Blood N Bones 2

    Suggestions? Make a better / more "official" seeming first post for the thread Also, I'd recommend screenshotting & posting where you were given permission.
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    I'm getting the Urge

    You should be able to fix the tinkers' issues mainly via the configs for Tinkers' and Iguana tweaks. If I remember correctly, you should be able to change the number of bonus modifiers you get. (Though they could use the ways to add a modifier, but those are balanced enough) You should also be...
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    [1.7.10] Post Finem (after the end) [Tech][HQM][Hardcore] version 1.1.0

    Sounds like a bug... It is a vanilla chest, right? Enviromine is theoretically supposed to keep block data through gravity, so I assume a vanilla chest wouldn't get messed up from that. Would you be willing to show us a screenshot of where the chest was?
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    To be honest, rather than a sequel I would prefer an improved, 1.7 version of the original-- I feel like there's still more than could be done to "finish off" the 1.6.4 storyline. --------- Not to say that you shouldn't go ahead with this idea (I, personally, would be happy to give it a try...
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    How to make blocks not be able to be placed in single-player?

    In that case, I can't help you. Sorry :(
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    How to make blocks not be able to be placed in single-player?

    Would they be allowed to place blocks in those areas? If not, use a command block setup to change them into adventure mode when they enter the area, and back into survival when they leave. (And perhaps minetweak torches to give them a CanPlaceOn tag) If you want the command blocks to be...
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    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    Ugh, is there an easy way to automatically collect water? Because I feel like I've really overcomplicated this... Vanilla redstone (dispenser) to fill empty bucket. The filled bucket is carried via omnidirectional hoppers to a dropper, which tosses it by a Pneumatic liquid hopper, which drains...
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    [1.7.10] Ingenuity - Are you Ingenious? ---- Where's all the usual mods?!?! o.O

    Well, 1.5 hours in, and I can say that this is definitely, at least so far, a fun pack, and brings a nice little touch of vanilla back into modded minecraft, at least at the beginning. I've already planned out what I want to get to end-game, assuming that nothing I want to use is disabled...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Don't feel bad for leaving :) You took an innovative idea and turned in into a complete and pretty stable modpack, while working with the limited tools available for 1.6.4, creating something which, as far as I know, is still unique. You have absolutely no obligation to keep updating it...