Well thanks to a comment, and the fact that each of the modpacks I'm looking at really don't offer me the feel to the game that I'm looking for, I keep itching to throw together my own mod pack. One that would focus on of course Exploration and a Diverse enough set of monsters to always keep you on your toes.
At the very core of it (Building the world) we'd have
That way the environment remains hostile, but not so hostile that you don't want to be a part of it, not so hostile that you feel like you need to just find the first spot of ground that won't murder you brutally and plop yourself down. For instance, I enjoyed Hubris BUT I found it far to brutal from just an environmental prospective, that it really killed my will to explore the world. At the same time I like a challenge, but a balanced challenge. So Mods like
For instance I'd love to add Botania, but only if I can sizeably reduce (or even make Botania's flowers mob drop only), so one can't just rush into things, because while Botania works fine on it's own, this world is supposed to be harsh and savage. So I guess... my question then becomes where's the best place to go to get help with the scripting portion of things? Or Is there a community of mod pack creators where I could pester them about questions. Because anyone can throw a bunch of mods in a mod folder and call it done, but if you don't tie them together, balance their configurations, and give the player a reasonable guide to what you've done, you really haven't made a mod pack.
At the very core of it (Building the world) we'd have
- Deadly World
- Dungeon Mobs
- Lycanite's Mobs
- Dark Menagerie
- Primitive Mobs
- Dr Zhark's Mo Creatures ( I guess scratch that one, the Mod Author appears to have a stick up their bum)
- Special Mobs
That way the environment remains hostile, but not so hostile that you don't want to be a part of it, not so hostile that you feel like you need to just find the first spot of ground that won't murder you brutally and plop yourself down. For instance, I enjoyed Hubris BUT I found it far to brutal from just an environmental prospective, that it really killed my will to explore the world. At the same time I like a challenge, but a balanced challenge. So Mods like
- Hunger Overhaul
- Spice of Life
- Zombie Awareness
- Weather
- Random Things (For Leaf Decay and Blood Moon Effects)
- Roguelike Dungeons
- Ruins
- Battletowers
- Pam's Harvest Craft
For instance I'd love to add Botania, but only if I can sizeably reduce (or even make Botania's flowers mob drop only), so one can't just rush into things, because while Botania works fine on it's own, this world is supposed to be harsh and savage. So I guess... my question then becomes where's the best place to go to get help with the scripting portion of things? Or Is there a community of mod pack creators where I could pester them about questions. Because anyone can throw a bunch of mods in a mod folder and call it done, but if you don't tie them together, balance their configurations, and give the player a reasonable guide to what you've done, you really haven't made a mod pack.
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