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  1. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Anybody know how to make Dragon Blood? According to NEI, it's unobtainable.
  2. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Is there some magic to get fluid regulators to work? They won't work no matter what I do. I've tried: Negitive values Positive values Input configuration Output configuration Powering the pipe Adding a machine controller and activating it All of the above in every possible configuration No...
  3. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm trying to set up a gas turbine to run on LPG, and it needs 4.6875 mb/t of LPG to run optimally. However, the fluid regulators work at a minimum resolution of 16 mb/t. Does anybody know how I can supply the optimal flow here?
  4. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    How do you acquire Americium? As far as I can tell, you need it to do fusion, and the only way to acquire it is fusion. Also, how are people moving large amounts of hot fluid? I'm designing a nuclear fluid system, and I'm trying to figure out how to move large amounts of superheated steam around.
  5. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Edit: Mystery solved - PortalGun portals load the chunks around them. I've checked a few potential chunk loading sources (an inactive arcane bore and an inactive world anchor), but haven't found the cause yet. I use conduits throughout my base a lot, but not in connected sequences - all the...
  6. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hey everybody, question completely unrelated to the new release: I'm having an issue where the tech in my base runs even when I'm not logged in. I haven't verified that this extends to non-GT stuff, but I'm pretty sure it's just plain old chunkloading for some reason. My question: does anybody...
  7. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I can't craft a beealyzer. Anybody know why?
  8. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Railcraft anchors are very cheap in this pack. Practically the same as unmodified Railcraft. You just need enderperls to run them.
  9. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I just realized that to get into Steve's Carts I'm going to need Pnumaticraft PCBs. Other than just following NEI and building out a bunch of Pnumaticraft infrastructure, (sigh), I'm wondering where do I get squid plant seeds?
  10. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Thanks for your thoughts, MarcNemesis. You're right that it is similar to the builder.
  11. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sorry if I wasn't clear - I don't think there's any issue with it using up items, it's just that a) it's virtually free to craft and b) it allows the player to "build" without building just like creative allows you to use resources you haven't put any effort into acquiring. In contrast, a...
  12. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    So, one of my friends just came across the OpenBlocks Enhanced Building Guide. Is it just me, or is this block absolutely broken, balance-wise? It seems to do for building what playing in creative mode does for resources. Jason, is there a reason this isn't disabled?
  13. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Ah. I didn't realize it was block sun light-level, not actual sky access. Thanks for the clarification.
  14. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Sonar panels question: I'm looking to set up some solar powered machinery. My understanding is that this works by just putting a solar panel cover on a gt machine. However, I'm concerned about giving it a view of the sky because rain sets gt machines on fire. How do you get around that?
  15. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Some of both. It depends on the particular thing being researched.
  16. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hey everybody, I'm about to get into (basic) oil processing, and I'm trying to figure out what my options are. There are a ton of different oil products (light, heavy, cracked, sulfuric...), as well as multiple ways to burn them. Is there any sort of guide as to what the burn values of...
  17. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Hey all, I'm unable to get plungers to work on gt machines with fluid in their input tanks. Is there any way to clear them out without breaking and replacing them?
  18. J

    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'm looking to get into bees for fun and profit (and to get my hands on some chrome). Can anyone point me in the right direction for an absolute bee beginner? Are there guides that apply to this pack available?