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  1. O

    What's new in modded minecraft today?

    EnderTech exchanges a bug for a fix with version 3.0.346:
  2. O

    What's new in modded minecraft today?

    Check out the chiseled abs on the Chisel 1.5.7 update:
  3. O

    What's new in modded minecraft today?

    There were no blocking issues for Carpenter's Blocks 3.2.7:
  4. O

    What's new in modded minecraft today?

    To my knowledge, Drayshak was not offered two billion for this EnderTech update:
  5. O

    What's new in modded minecraft today?

    I almost slept through the minor Morpheus update: Chat output now uses players display name instead of their profile name
  6. O

    Can Someone Please Help Me Make A Mod For 1.6.4

    Invite me too! Although I seek to join more out of casual interest than any great desire to build the next Thingie.
  7. O

    [1.0.0] Modular Armour - Now configurable!

    Ah. Take a known, established mechanic (over a number of years, at that), make it fatal, call it funny. Which I guess is fine if you are making a mod that you've no desire to actually be taken seriously.
  8. O

    What's new in modded minecraft today?

    The update to Artifice is not artificial (that one might be a bit of a stretch.) [Note: There is no changelog provided on the Curseforge page, so this is taken from Jenkins.]
  9. O

    What's new in modded minecraft today?

    I adore the new Malisis Doors.
  10. O

    How do you feel about AE2?

    Weeellll... the config lists 0.5 RF per 1 AE unit, and 2 EU per 1 AE. So... 16 RF/t -> 8 AE/t -> 4 EU/t/CGT (And if I managed to mess up the math, I'm going to be really embarrassed.)
  11. O

    How do you feel about AE2?

    For those that like the numbers, I measured 16 rf/t per crystal growth thingie. Which, to me anyway, doesn't seem like much at all. Certainly not prohibitively pricy in energy costs.
  12. O

    Minetweaker 2 1.6.4, HELP with modded recipe!

    Nothing off the top of my head. At this point, I would go back to the ModLoader log, as you did above, and see what it has to say about things. That would at least give us a clue where to look next.
  13. O

    Minetweaker 2 1.6.4, HELP with modded recipe!

    Take out the braces -- the <> delineate item IDs (and are how minetweaker distinguishes 'number that should be treating as an item id', and 'number that should be treated as something else').
  14. O

    Minetweaker 2 1.6.4, HELP with modded recipe!

    Well, only if you want RotaryCraft steel to be used interchangeably with all other steels, which has the side effect of making other steel-consuming recipes accept it. This may not be what you want. I think I would be tempted to change Names.cfg to read ore:ingotSteel instead of <7798>. That...
  15. O

    Minetweaker 2 1.6.4, HELP with modded recipe!

    Looking at the "SEVERE" there, I'm going to guess that you need to import Names.cfg before EnderIo.cfg --- you're referencing a symbol ("MachineChassi") before defining what the symbol is. So switch the two imports in main.cfg and see how that goes.
  16. O

    What's new in modded minecraft today?

    There's just no ender to the EnderTech changes:
  17. O

    How do you feel about AE2?

    A followup from my earlier post. You can, in fact, config away the meteors, and the presses inside the meteor chests. However, I was unable to find any alternate means if getting either the presses, or the sky stone required for the controller. Spamming in villager eggs, I could not find a...
  18. O

    How do you feel about AE2?

    Heh, well, yes. You make a good point. I more had in mind "spending time building buildings, digging up the landscape, and doing general nearby stuff". But I concede that "go manually mining for more resources" is certainly a very typical and expected early game task. On the subject of...
  19. O

    How do you feel about AE2?

    Absolutely, I wholly agree. Which is really my point: get the crystals started early, while you're doing other things, so you don't have to wait later.
  20. O

    How do you feel about AE2?

    In defense of the in-world crafting -- one thing I believe people miss here is that it can be started early. Really early. Yes, it takes hours to complete, but it requires no power generation whatsoever, and nothing more technologically advanced than an iron pick. So if you're planning on...