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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Has anyone done any testing to determine how big of a gap one might need between 2 mana bean farms tended by ordo-upgraded harvest golems before they stop commingling the beans together? 4 blocks of vertical space apparently (with a candleberry farm) in between is apparently not enough :(
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Yep, I've shared walls with the BBF, EBF, Distillation Tower, Processing Array, and Multi-Smelter. I'm guessing the pyrolyse oven and oil cracking unit would work for this also, but haven't tried it. The EBF lends itself to wall sharing really well. 4 EBFs in a shared wall multiblock is...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The only part of the fusion reaction we are having any issues with at all is plutonium, and that's not hard, just time consuming.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I made a simplified diagram of how to craft a Golem Use Core. It's only a few simple steps! [/spoiler]
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Darksteel axe, empowered and upgraded and unbreaking3 works good if there's a wireless charger for it. Healing axe also works.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Out of curiosity, was the Empowering effect removed from Empowering bees in 3.2.x?
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Steve's Carts, EnderIO Farming Station, Forestry MFE, and best of all: a wither
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I'll check again later tonight if my mess is still standing. Maybe I allowed an air block by mistake
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Only problem with that setup @Joel Falk is that burning netherrack doesn't seem to get the refineries hot enough anymore to provide constant output of fuel types. At least it didn't a week or so ago when I messed around with it. It will produce some fuel, but the temperature stays way down at...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    For an EnderIO farming station (or TC golem farm, or Steve's Carts farm) you could speed it up by planting your crops on enchanted soil (magic bees mod), but since the forestry farm maintains the soil this isn't really an option. Scale out to max size forestry farm and if that isn't fast...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    A 4 block high pneumaticcraft refinery produces Diesel, Kerosene, Gasoline, and LPG. You can run the diesel and gasoline it produces in a GT diesel generator. The kerosene it produces works well for running a liquid pneumaticcraft compressor that operates a vortex tunnel to make the refinery...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh well, even at 3.5 ingots per ore cluster it's still worth it to do for some metals. Basically the straight ore types like gold are best suited to this. Iridium ore you would almost always want to run through a HV pulverizer and thermal centrifuge as the Osmium byproduct is worth...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If you refine TC ores into clusters and then pulverize them (HV+ macerator) you should get 4x ingots.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    If the eIO farming station will work with Forestry trees you could breed trees to have taller trunks, faster growth rate, and more sapplings. I think on my first InfiTech2 server I ended up doing this on a Forestry Farm though. Although i cant' recall if that was because the eIO station...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    We tried this bit called ChunkPurge on the official server last go round. It was made by a friend of mine that started playing the official server. https://github.com/Android25/ChunkPurge I don't recall anything about Tick Dynamic though, unless it was before I started up on official server.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The number one reason to energize a node in mid-game (personally it's early game if you ask me) Thaumcraft is to be able to put a Vis Charge Relay on top of your Arcane Workbench so that you don't need to run around all over hell and back to charge up your wand every single time you need to...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Oh well. Thanks Pyure for being the very first person to ever help me learn InfiTech2 on this forum. http://forum.feed-the-beast.com/threads/gregtech-survival-guide.60130/page-8#post-921436 Later all and good luck!
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Energized nodes are mid-game thaumcraft tech. They should be late MV, early HV stuff going on here if you want to relate it to GT. Naquadah is near end game stuff. Naquadah is actually really rare in the wild. It doesn't really spawn in the end anymore, if it all. That's been changed. And...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You are completely off your rocker if you think it's appropriate game balance to require naquadah as a prerequisite to being able to energize a node. Jesus fucking christ.