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    1.0.1: 1.0.1 java 8-25 crash

    Is it after a good portion of time or shortly after world load? I can't load your crash log due to being on mobile and at work. But personally the only crashes I've had were due to nei buggieness with extra trees and bees. And due to the max permgen size argument being unsupported in Java 8
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    1.0.1: No Emeralds

    I got about a dozen from a mineshaft intersecting a ravine. I believe I was in the low 30s upper 20s.im currently working towards a bee to create them for me.
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    1.0.1: Blood Magic alchemical calcinator not working

    Yeah known bug. Dire tweeted about sneaking the fixed version into the next pack.
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    SOLVED(WorkAround):1.0.1: Direwolf20 1.7.10 Cake Crafting Bug FIX HERE

    If you want to be able to place milk you could always pipe the milk and ingredients into a thermal expansion cyclic assembler.
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    1.0.0: NEI buggyness

    Not a bug. If you have inpure core installed it removes/culls the superfluous junk from nei drums, microblocks, facades, leaving one of each to show you how it's made.
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    1.0.1: AE2 Facades uncraftable (Except woolen clay ones)

    BTW the ME facades are coming back.
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    Moving power (RF) Using Dierwolf20 pack

    Early game enderio late game extra utils
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    Ask a simple question, get a simple answer

    This was the case. My Orchard is running fine now.
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    Ask a simple question, get a simple answer

    I don't care about the apples so much as i like the look of the Apple wood from extra trees.
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    Ask a simple question, get a simple answer

    1.7.10- 3.1.1.4 I'll update and see if that fixes it. Thanks Edit:strange, Apparently the unstable versions use a different numbering convention than stable. I updated to the build from last night and loading the world up now. Glad to know it was a bug and not me going crazy. I was about to a...
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    Direwolf20 1.7.10 Help, Venting and Discussion Thread

    I can second this. The only problem i have is after many hours of playing I'll Crash to desktop with a "option max permgen ignored. no longer supported" error. but i believe that's a launcher problem and not the pack.
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    Ask a simple question, get a simple answer

    Forestry orchard. What am I doing wrong, got the right setup for the board, got cherry and (extra trees) orchard apple trees. farm valve hooked up to an enderio reservoir and a half stack of fertilizer in it. The trees for it have been grown and ripening for days. Yet unless i use bone meal on...
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    1.0.0: Torches being wierd

    I've noticed that this happens when blocks or items are broken by means other than their intended way. (creepers, breaking a block a touch was sitting on, punching leaves and getting apples rather than letting them Decay naturally)
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    1.0.1: Extreme lag while using crafting table

    Update your java. I had that problem while running on Java 7,updating to Java 8 fixed it. Although I do crash after several hours because java no longer supports the permgen argument
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    1.0.1: Item Dupe with Portable Cell

    Version: 1.0.1 What is the bug: When removing an item from a portable cell from AE2 after you close and open the cell back up the item will still be in the cell. Mod & Version: AE2-RV1-Stable-1 Paste.feed-the-beast.com log: Can it be repeated: Place any item in a portable cell, close...
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    1.0.1: Cant Craft Buildcraft Basic-(or any)Gates, thats used in the kinetic compressor recipe

    Go In and disable inpure core. It's an nei culling tool that removed all the facades covers etc. See if it's gotten overzealous with what it culled Never mind. I see what you mean. There is an unofficial port of nei plugins that will show the recipes in game.
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    SOLVED 1.0.1: server cpu usage

    Make sure your jre is up to date. Upgrading to Java 8 jre8v25 fixed it for the better part. I upgraded it at about 8 and been running since with no issues.
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    1.0.1: Extra Trees and Tinkers Construct

    Are you sure its a lumber axe. A battle axe only harvests a 3x3 area. Lumber axes harvest the whole tree. (this isn't the reason for the post) Edit along the same lines as the above problem, extra trees leaves aren't dropping saplings at all(unless you use the grafter from forestry)
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    1.0.1: Extra Trees and Tinkers Construct

    Version: 1.0.1 What is the bug: When chopping down Extra Trees' trunks with a Tinkers Construct lumber axe, no matter the height of the tree you only receive One log of the given tree. Mod & Version: Tinkers construct 1.7.1c and Extra Trees Binnie-mod-2.0-dev5 Paste.feed-the-beast.com log...