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    [1.7.10] Technofirma - The Original Terrafirmacraft Modpack

    I tried the modpack and i seem to have been in a predicament a few minutes in the game xD I killed a deer and it filled my inventory with food.. Also it doesn't help that a chest would require saw which would take a while to get.. So basically i'm stuck in a ravine full of meat haha xD
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    A little question about adding a mod in a modpack...

    Okay. So it's safe to include it then, thankies ^^
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    Does anyone play vannila after they try modded?

    I haven't really played vanilla after mods xD Probably because there's not much to do in vanilla o3o Though i might try to play 1.8 soon because the content on that version is interesting
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    I will probably be a New Member forever :D

    I will probably be a New Member forever :D
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    What mods are you currently playing?

    I usually find modpacks with Hardcore Questing Mode, Reliquary, Thaumcraft, Ars Magica 2, Applied Energistics, Dynamic Sword Skills, Tinker's Construct, Hunger Overhaul, and Spice of Life. Though i haven't found a modpack that has all those mods in it yet so i sometimes secretly added them for...
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    A little question about adding a mod in a modpack...

    Sooo i have a modpack idea which kinda focuses on a certain mod but the mod author is from Japan and can't speak in English. Someone else translated the mod and distributed it in the English forums. He said that he allows the mod to be in a modpack but i'm a little worried about it xD I looked...
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    [1.7.10] Arch-Mage Craft - Masters of Magic

    Seems pretty cool.. Though no tech mods hmm... xD I'll try it out in a bit~
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    Herro!

    Hai hai~ :3
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    That was the first and second picture. The first one i have nothing on and the second one i only have the Cryotheum Bucket.. Both pictures i don't have armor Also i tested this without any heat source/machines nearby. This is the same as spawning in a new world
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Tested it and yeah it does work... Here's a screenshot without having the cryotheum in my hotbar When i have it in my hotbar When i wear a full set of Diamond Armor and have the bucket in my hotbar When i wear a full set of Diamond Armor and do not have the bucket in my hotbar There's...
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Okay, just found out that having a gelid cryotheum bucket in your hotbar will actually cool you down enough to never overheat when exploring the ruins.. I guess that's enough for me.. xD
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    [1.6.4]Crash Landing [Hardcore, HQM] version 1.1.x BETA STABLE

    Hm simple question, is there any other way to maintain a low temperature aside from using a camel pack? I know there are some items that when held, would raise your temperature, like the pyrotheum bucket but what about the opposite? ^^;;
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Oh yeah that... I have spoken with both authors of Tinkers Construct and Dynamic Sword Skills before and they kinda just gave me an API to give to each other... And not do anything about it. xD Hmm I guess I could try to find someone to make a patch to fix that :P So until then, guess i wont be...
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    Hello World!

    Hai hai~! Welcome to FTB~ :3 Nice to meet you~ ^^ (HA! More words that the two other people above me lol)
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    After playing around of a bit, it seems you can get the items that are displayed on some houses (like the ones on the shelf in merchant stores) and i kinda feel guilty about that xD I guess there's not much you can do about it, just gonna make an invisible rule to not grab the items on...
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    Awesome!~ I'd like to see that in the modpack soon ^^
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    [1.7.10] TolkienCraft II - Adventure Awaits! - v2.9.5[QUESTS][ADVENTURE][NORMAL MODE]

    This is a pretty cool modpack :3 Just a suggestion though, would it be possible for you to include the Dynamic Sword Skills mod? :D That would add more to the melee combat style to playing ^^
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    ANIME AVATARS!

    Hai hai owo
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    Someone with a very late intro :D

    Seems people here like to introduce themselves pretty late xD