Recent content by netmc

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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Fixed the link in the post.. I'm on mobile at the moment and the link didn't copy right the first time.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The spiritual successor to this is Infitech 2: Fear the Night. It was made with the permission of the original author, and is up to date with the latest GT5u. P.s. there are some mod changes from the original, so you would not be able to keep an existing world from Infitech 2.
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    Mushroom Farms

    I didn't actually come up with this idea, although I have used it a few times. I saw this on Ben Fraley's YouTube channel. He had a let's play using only thaumcraft to automate everything. Some things were quite ingenious. https://m.youtube.com/user/benfraley12345
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    Mushroom Farms

    Yes. You will use at least 2 golems. 1 to plant the mushroom, and a second to use the bonemeal.
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    Mushroom Farms

    Since you appear to have thaumcraft, you can use an arcane bore to harvest them. Place an arcane bore 64 blocks above the ground pointed down. Have golems place brown mushrooms in the center. Then have a use golem place bonemeal on the mushroom. When. It grows to a giant, the arcane bore will...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    My seed oil production system which used the auto crafters and hoppers to convert pumpkins, carrots and melons to seeds suddenly stopped working. I checked it, and found that one of the auto crafters was missing. After fixing that, another time, one of the vanilla hoppers disappeared. I have...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Any thoughts on setting the following to false? I had issues with random pipes and machines disappearing on world load. These all stopped when I set these two entries to false in the forge.cfg file. I haven't had any crashes by disabling it.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I've had machines disappear from my world. Hoppers, auto assemblers... I checked the FTB config settings and found that remove erroring entities and tile entities were both set to true. Is this what is causing the world deletion of the different tile entities?
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    What thing have you never done in FtB?

    I have never used enderio, nor custom engineering, nor mekanism, nor any of reika's mods, although they do look cool. I have never beaten the wither and the ender dragon in the same game. (I may finally do so on this regrowth play through.) I have never used anything in witchery beyond the...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I ran into a little "problem" this evening with my automated sprinkler system.. I have it hooked up to a switch and have it turned off. All of a sudden, the sprinklers turned on even though I hadn't changed anything. I looked at the control levers and all of them are off. I checked the...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Mariculture crucible automation... I am using the mariculture crucible for automating all my ores.. Not the best ratio of ores to ingots, but when you are essentially dealing with unlimited resources, I decided that compact would be the best solutions. I dedicate each ore to its own crucible...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I am using the drum of the wild. I don't know about the 1.4.7 hotfix version, but in 1.5.0 agricraft, the drum of the wild will only harvest about 40% of the fields. In previous versions, it tried to harvest the same "random" 40% each and every time. Now, it also checks for crop maturity in...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I am finally to the point in this world that I can make BC gates. It has been such a long time since I've messed with buildcraft. I forgot how much fun it was automating everything with pipes and watching it zip around. :D I like how you can attach multiple gates to the same pipe in the new...
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    I manually updated agricraft to 1.5 which fixes the issue with witchery seeds and drops, but now shears no longer work on flowers/cactus to get the crop rather than the dye. Is there a config settings that fixes this? All my plants are 10/10/10.
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    [1.7.10] Regrowth - A WIP HQM pack - Now Listed!

    Thanks for the suggestion about using the locker. It should give me the space I need when i redesign my collection system. For the moment, I took up lots of room and was able to get 2 extraction pipes and 5 engines. That was enough for the range on 1 drum of the wild and a hopperhock with a...