Recent content by Duo

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    1.12 packs not reliably granting advancements

    I've been having a problem with multiple FTB 1.12 packs over multiple months (over a year now?), DW20, Ultimate Reloaded, and now Revelation. I run a dedicated server from OVH, java 8 (now 8u232), java 8 on my PC. It is an OVH Soyoustart game server, with their anti DDoS settings, but according...
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    Open Damaged hammer can't craft plates

    I think its a bug with the mod that standardizes all of the plates, but I'm not sure. I was going to try to fix it with minetweaker (craftweaker?) but never got around to looking into it.
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    Open Damaged hammer can't craft plates

    Summary of the problem Damaged hammer can't craft plates Pack Version 1.10.0 What is the bug? IC2 and Immersive Engineering hammers can only craft 1 iron plate, once the hammer is damaged, it will no longer craft plates. Mod & Version Immersive Engineering IC2 Link to log file Is it...
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    Solved Can't breaking objects

    Same issue. DW20 v1.10. Assigning someone to an FTB Team and waiting a bit "seems" to fix it. I've turned on auto team creation to see if it helps. edit: nope, not the fix. My server reboots nightly, logged in this morning, can't break plants. Log out/in, and now I can.
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    Open Blood Magic Compator Crash

    Summary of the problem Blood Magic Comparator Crash Pack Version 1.4.1 What is the bug? World crash when a comparator is next to a blood altar. Mod & Version Pack version 1.6.1 and 1.6.2. BloodMagic{1.10.2-2.1.3-72} Link to log file http://pastebin.com/AWYsB8F1 Is it repeatable? Yep, in...
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    Open Diorite, Granite, Andisite recipies for Chisel are broken

    This might be related do dark utilities setting up ore dictionary for stone and the other stone types, conflicting with chisel.
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    Direwolf20 server performance

    If its a linux server and you have minecraft running in a screen named "minecraft", you can do something like screen -S minecraft -p 0 -X stuff "cofh killall aspect" $(printf '\r')" in a cron job on a timer (every few hours or whatever) to clean up the aspect orbs.
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    Request Java parameters for custom pack?

    I've run myself in circles trying to figure out what java parameters I should be using on our server. Does anyone know java well enough to say "use this"? Or have any serious suggestions for other changes? (like, go java 8, or whatever) It is essentially DW20 plus a few mods (immersive...
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    Direwolf20 season 7 - Huzzah!

    Last Milennium is the age i was thinking of. Not the deep dark.
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    Direwolf20 season 7 - Huzzah!

    What version of logistics pipes do you add? I want to do this but in my cursory searches felt like I wasn't finding the correct one. Also, for a void age, I'm surprised dire doesn't just use the one from extra utilities.
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    1.3.0: OpenBlocks gravestones not working in version 1.3.1

    Good to know. If we run into issues at least now I'll know what config setting to change.
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    1.3.0: OpenBlocks gravestones not working in version 1.3.1

    I just did a clean install of dw20 1.3.1 and nuked the openblocks config file to make it generate a new one. Graves seem to be working for me (tested /kill, fall damage, and lava death). Where isn't it working for you, I'd like to try it on my setup.
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    1.2.1: CoFH configs messed up?

    Version: 1.2.1 What is the bug: CoFH is no longer overriding vanilla ore gen or creating flat bedrock. Mod & Version: Paste.feed-the-beast.com log: Can it be repeated: Yes, fresh DW20 1.2.1 server with all clean configs from the server download. Known Fix: Looks like a config file...
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    1.1.0: Pack version 1.1.1 Lag

    Are you on a Mac? There was an issue with the new warp rendering that caused something like this. There is a config option to handle it, or maybe update to the newest thermal expansion. https://github.com/CoFH/Feedback/issues/149 You can disable it in config/cofh/core/client.cfg with the line...
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    1.0.3: Ender io facade crashed client when painted as a forestry wood block

    We had a similar issue with someone placing a facade painted as a thermal expansion cache. Fixed it by deleting that player's data (to send them back to spawn). When they ran back to the original location the facade had a big red "!" on it, and anyone who looked at it would crash. We used a...