Recent content by Blood Asp

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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    I think there is still a lot to do for you. :D Osmium is a good goal, gets you into replication and later fusion. platinum group sluge is the first fastes way, for bigger amounts replication, crops or bees nessary. For naquadah you need Galacticraft and build spaceships. I think it was mars and...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    @General Ike : The EFurnace is 4EU/t ,128 Ticks per item. The multismelter is a bit more complex: 512 ticks per process at LV, halved each power Tier. Item count is depending on coil tier: 8, 16, 32, 64, 128, 128, 128 items. EU/t is also depending on coil tier: 4, 8, 16, 32, 64, 32, 16 EU/t for...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    No other way besides the superbuffer i know of. That one is meant for that so you have to invest that much to automate dust piling. Others do that too.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    You use GT Item or super buffers for that. If you use an screwdriver on the output side, you confige how much they must output per operation. So you want to disconnect the GT cables? Use a shutter cover to seperate the cable and attach a machine controller on the same block to switch that on/off.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    2-3LV hatches are enough. Each energy hatch can accept 2 Amp. if you have max 1 V loss before the LV hatch, 2 hatches with 4 Amp can supply a fully fixed EBF just fine. If there are still issues or more than 1V loss, 3 hatches are needed. Never mix two different types of hatches. The...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    This Comment: https://github.com/Blood-Asp/GT5-Unofficial/blob/unstable/src/main/java/gregtech/common/GT_Pollution.java#L22-L50 has the numbers for pollution. Normal behavior within GT should not result in any problems with pollution. Only spamming low tier machines for high tier usages, for...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    But thaumcraft picks need a thaumium shaft if i remember right. Alternative with GT only is cobalt pickaxe if you are lucky to find cobalite. Also possible to do stripmining at height 7 for small diamond ores that can be mined with a tier 2 pick.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    56 Osmium or 4 LapoOrbClusters. You need some quite good osmium supply to manage that...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Dataorb you want to copy into extra slot of the scanner(lower right slot) + empty orb into input slot (top left). Wait a bit and 2 orbs with the data are output.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Well, thats more or less that i mean. Processing Iridium Ore will not supply enough so some sort of bigger production for it must be build. That might be Bees, Crops, Replication or the platinum group sluge processing chain. One of them is needed but once build it should be enough osmium for all...
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    When you reach that point, osmium is usually not that much of a problem anymore.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    To be exact 1 Amp every 4 ticks, but yes.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The LV mass fab needs 8 Amp, so 3 transformers. And just to add: MV 4 Amp HV 2Amp EV 1Amp IV 0.5Amp(1Amp every second tick) 4xVoltage, 2x Speed, 0.5x Amp each tier, so constant energy need per UUM for every tier. Upgrading Mass fab does not make them more efficient, but easier to handle.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    Not sure if all are enabled in IT2, but Forestry Treefarm and EnderIO Farmer are there too.
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    [1.7.10][LISTED] InfiTech 2 Modpack v3.2.21 [HQM][GregTech balanced hard-mode modpack]

    The Forestry treefarm can harvest sticky resing for rubber and should be possible in LV. IC2 rubber leaves are coded in a "strange" way. So all the default tools do not work on them.