Automating magical crops.

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koeer11

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Jul 29, 2019
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Tried googling, didnt find anything that suits me.
Please feel free and leave if you intend on flaming/being rude.

I'm looking for various ways to automate the magical crops.
Looking for ANY mod that can do it, please do not ask which mods I have installed.
 

steve g

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Jul 29, 2019
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for planting, you can try minefactory reloaded planter, or thaumcraft golems. i think thermal expansion autonomous activators work too, though only on a single crop tile. computercraft turtles could do it as well, good luck coding that ;)

for harvesting, several ways:

1) minefactory reloaded harvester.
2) thaumcraft golems
3) vanilla dispensers with water buckets plus hoppers/vacuum hoppers to collect items after water breaks the plants
4) i think rotarycraft has a machine to harvest, havent tried it yet
5) factorization servos can harvest crops as well, havent tried it yet

i find 1 or 2 yields only the seeds and crop essence, but 3 will get you all the extra drops like nature and weak essence. depending on the config, you might or you might not get extra seeds. if you dont get extra seeds (default for monster pack) then you might wanna go with 3 to get the other drops. not sure if 4 or 5 will get the extra drops, or if they even work with magic crops

some cool ways to speed up the growth of crops:

reliquary - lilypads of fertility
twilight forest - timewood clocks
random things - fertilized dirt
thaumcraft - lamp of growth (with source of herba, jungle tree vines are perfect for that)
i believe ars magica 2 has a sigil to speed up growth as well, and blood magic has one as well, never messed with it though

ALWAYS leave the crops with open view of sky. they will not grow as fast if sky is blocked, regardless of lighting or any of the speed upgrades mentioned

another neat trick if you have lots of bonemeal to burn: set up an autonomous activator over a patch of grass blocks, then set up a mfr harvester to mow the grass. eventually you will get essence seeds, so you can get more essence dust and craft the higher tier seeds and stones needed to get them
 
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QKninja

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Jul 29, 2019
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I use minefactory reloaded to both plant and harvest, then lilypads of fertility to speed it up, which seems to be very effective. In the past I have also used RotaryCraft's fans to plant and harvest.
 

koeer11

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Jul 29, 2019
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Is there an automated way to test for when the plant matures?
What do you mean by this?
Do you mean time the length of how long it'll take for them to grow or test for how far along it is?[DOUBLEPOST=1398705234][/DOUBLEPOST]
for planting, you can try minefactory reloaded planter, or thaumcraft golems. i think thermal expansion autonomous activators work too, though only on a single crop tile. computercraft turtles could do it as well, good luck coding that ;)

for harvesting, several ways:

1) minefactory reloaded harvester.
2) thaumcraft golems
3) vanilla dispensers with water buckets plus hoppers/vacuum hoppers to collect items after water breaks the plants
4) i think rotarycraft has a machine to harvest, havent tried it yet
5) factorization servos can harvest crops as well, havent tried it yet

i find 1 or 2 yields only the seeds and crop essence, but 3 will get you all the extra drops like nature and weak essence. depending on the config, you might or you might not get extra seeds. if you dont get extra seeds (default for monster pack) then you might wanna go with 3 to get the other drops. not sure if 4 or 5 will get the extra drops, or if they even work with magic crops

some cool ways to speed up the growth of crops:

reliquary - lilypads of fertility
twilight forest - timewood clocks
random things - fertilized dirt
thaumcraft - lamp of growth (with source of herba, jungle tree vines are perfect for that)
i believe ars magica 2 has a sigil to speed up growth as well, and blood magic has one as well, never messed with it though

ALWAYS leave the crops with open view of sky. they will not grow as fast if sky is blocked, regardless of lighting or any of the speed upgrades mentioned

another neat trick if you have lots of bonemeal to burn: set up an autonomous activator over a patch of grass blocks, then set up a mfr harvester to mow the grass. eventually you will get essence seeds, so you can get more essence dust and craft the higher tier seeds and stones needed to get them
Could you please explain in depth as to what #3 entails?
 

malicious_bloke

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Jul 28, 2013
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What do you mean by this?
Do you mean time the length of how long it'll take for them to grow or test for how far along it is?

Either or both. I wouldn't want my harvesting mechanism to trigger before the plant is mature, otherwise i'd just get the seed back and no crop.

How do you make sure this doesn't happen?
 

lumien

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Jul 29, 2019
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Either or both. I wouldn't want my harvesting mechanism to trigger before the plant is mature, otherwise i'd just get the seed back and no crop.

How do you make sure this doesn't happen?

Well if you just use a harvester / planter from mfr they automatically harvest when mature.
Otherwise the Block Detector from Random Things can filter based on metadata which is probably used for growth.
 

koeer11

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Jul 29, 2019
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Well if you just use a harvester / planter from mfr they automatically harvest when mature.
Otherwise the Block Detector from Random Things can filter based on metadata which is probably used for growth.
Is it true about MFR, that it can not give you nature and weak essence?
 

steve g

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Jul 29, 2019
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Could you please explain in depth as to what #3 entails?

this is how i built my automated crops for making fuel for big reactors, i have a map with 10 of these going

2014-04-28_15.25.04.png

dig a 9x9 area
2014-04-28_15.27.02.png

dig 5 trenches, 2 blocks deep. the 2 left and 2 right are only 8 long. the center trench is 3 blocks deep, this is for planter and pipes for power, items.
2014-04-28_15.28.16.png

place water in trenches, (must be source, no flows) leave center trench dry. then place lilypads of fertility above water

2014-04-28_15.30.48.png

place a chest, the place hoppers so center hopper faces chest, the rest point towards the center hopper. place planter in center of 9x9 plot
2014-04-28_15.32.15.png

run power line for planter, place row of dispensers down at back of plot.
2014-04-28_15.35.29.png

run itemduct from planter to chest behind hoppers. use wrench to remove connection to hopper

2014-04-28_15.36.30.png

set up planter. for this crop, 72 plants, i add 2x that so i dont have to wait for seeds coming from hoppers. note the +3 upgrade to increase range of planter

2014-04-28_15.36.52.png

place ender chest ( or whatever u prefer) this is where all exported items go. add a servo to the pipe under the chest

2014-04-28_15.37.06.png


set the top connection so it pulls items from top chest, open servo interface on top connection under chest, set redstone enabled low
2014-04-28_15.37.14.png


now open servo gui on connection to ender chest, set it to black list, ignore metadata and put in a seed for the crop you are growing. this ensures seeds from hoppers go back to the planter. the ignore metatdata part is important, sometimes seeds come out with different data values, this ensures all those seeds go through to the planter.

2014-04-28_15.38.18.png


place fertilized dirt from Random Things. if everything was done right, you should see plants

2014-04-28_15.39.35.png


because this set up uses water flooding, we need to build walls to contain the water and the drops. the sides MUST be 2 high or stray drops will escape. the back wall over dispensers will be 3 high, youll see why (note, i used blocks up front by hoppers, use stairs instead, especially on the block that goes over the wood chest)
2014-04-28_15.44.38.png

wiring of the crop timing circuit. basically, going from right to left (all project red components + wireless redstone):

wireless reciever -> not gate -> timer (set to 90 seconds) -> repeater (8 ticks)

from here it branches to a buffer gate to the wire on the dispensers, then to the second part of the circuit:

state cell (set to 13 seconds) -> repeater (8 ticks) -> wire on dispensers. the switch is optional, its there to run the crop manually if you want. when the reciever is acttive, the crop will cycle every 90 seconds, with a 13 second delay that gives the items time to travel to the hoppers when the water is active before toggling the water off. the wireless reciever allows you to control this crop remotely, use ae level emitters or whatever you use to monitor how much of that crops item you have and turns it on when you run low of that item. if you want it running 24x7, dont include the reviecer and not gate. place 1 water bucket each into all dispensers

2014-04-28_15.46.04.png

2014-04-28_15.46.11.png

last part of this is the lamps of growth, with an essentia mirror to transport the herba to the lamps. this gets the crop to grow fast enough to keep up with the 90 second cycle on the control circuit. this does NOT guarantee a full harvest every cycle, but at the cost of 2 or 3 plants not maturing, i think this is good enough for full automation and getting all the drops, including nature and weak essence.
 
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koeer11

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Jul 29, 2019
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Thank you. This is the kind of help I come here for.
Now, if you could paint it red and have a sign pointing at it, that'd be perfect.
 

SynysterBear

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Jul 29, 2019
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Faster Way to Produce Magical crop is to use the following in a 9x9 area
Lamp of growth, Sigil of Nature's Bounty, and Lilypad of Fertility and Fertilised Dirt and the Planter and the Harvester

Lilypads around the outside, plant on the Fertilised Dirt. One block up use a the sigil of Natures Bounty and 2 Lamp of Growth.
All of these Items affect tick rate, in turn affecting how quickly plants grow.

I myself would hook this up to a simple AE system.


Mimchite Farm using Magical Crops
 

jessebranum777

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Jul 29, 2019
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Okay playing vanilla modded minecraft with factory reloaded planter but i can't get the planeter to use the magical seeds. Any ideas on what i am doing wrong? Do i need a certain version of the mod? I also can't plant magical seeds on fertilized dirt either. Could i be missing a mod as well?
 
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yankeevader

New Member
Jul 29, 2019
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I know this post is super old but just wanted to toss my 2 cents in.

Minecraft 1.7.10

A computer craft turtle with a reinforced watering can from extra utilities
(Will need a division sigil, etheric sword to get the soul piece to craft said watering can - this permanently reduces your life by 1 heart.)

Open turtle and type
label set "name"
Ex: label set Yankeeturtle1

then do edit startup
Code:

while true do
turtle.select(1)
turtle.placeDown()
turtle.placeUp()
end

By setting a label you can now break the turtle without losing any code you have written and placed in said turtle

If you place the turtle 3 blocks above the center of a 7x7 plot and put a second plot around the turtle with it as the center point you can water 2 7x7 farms at the same time.
The crops grow extremely fast.

Place your reinforced watering can in turtle slot 1

I have no idea how bad this is for a server as turtles used to cause issues.

This method works much faster than an autonomous activator but is still slower than a player actually using the same watering can.

Bottom farm center point I have a dimensional transceiver from ender io
(Dig out center block of farm and place transceiver)
On top of that I have an ender io farming station
Lock all seed slots for both stations
It should farm without removing the plants and will push the seeds and items through the transceivers.

2nd level plot place farming station on top of the turtle and the dimensional transceiver on top of the farming station.

You can autocraft stone hoe and axe and push them to the farming stations, as well as power via the transceivers

I have one of each plant set and it more than covers my needs with additional space for more plants.

All autocrafting is done with Steve's factory manager on my pack but AE2 or any other mod that can autocraft should work just fine.

Will post pictures if anyone is interested.

(No water is required as the watering can keeps the farms hydrated)
 
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