Horizons 1.0.9 and Monster 1.0.3

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Eyamaz

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Jul 29, 2019
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With the release of these two updates, I highly recommend a world reset. There have been substantial changes to some of world generation for both packs as well as changes to BoP if you use that generation on its own, or with ATG. Continuing a world with either update is at your own risk.

That aside, I have been profiling the packs to find ways around the lag. As always, the link to my JVM arguments can be found in my signature. The start of the new year also starts some major revisions to these profiling against Monster. Do note, not everyone will get the same results from them, and some people may not receive any benefit (based on your computer specs.)

Horizons 1.0.8 and Monster 1.0.2 will NOT be moved to recommended. The versions being put on the launcher now, will be pushed to recommended on Thursday barring nothing unfortunate. If nothing else major shows its face, both packs should be pushed to stable (versions 1.1.x) within the next week or two.

Change Logs can be viewed here as always.
 
It was when I just checked. It can take up to a half hour for all the repos to sync.
 
Just a question, what is the mod in monster that makes you use the tool for the item you are breaking. ex: dirt=shovel ONLY. I really want to disable this mod.
 
I'm not sure if this is appropriate: but great job. While I was slightly remiss to see one mod I enjoy get cut (probably do to TPS issues with tanks), my FPS in 1.0.3 of monster jumped substantially along with a couple other great mods being added to the pack. Keep up the good work guys :)
 
Excellent news this and reading through the changelogs. Cant wait till Monster is out of beta(If I can wait that long) :P
 
@Eyamaz Hey, you said that you recommend a world reset because of the big changes of BOP. But within two weeks there will be another update which will be marked as stable. So do you think between the current latest build and the coming stable build will happen a lot of changes which might require a worldreset too ? I don´t wont a world reset and even less two world resets.
 
@Eyamaz Hey, you said that you recommend a world reset because of the big changes of BOP. But within two weeks there will be another update which will be marked as stable. So do you think between the current latest build and the coming stable build will happen a lot of changes which might require a worldreset too ? I don´t wont a world reset and even less two world resets.

If there is, I will send jadedcat after adubbz :P so let's hope not.
 
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Just opened a new map with BoP enabled and using the ATG Alternate option, I have these odd little stone things all over the map, have I done something silly?

 
Just opened a new map with BoP enabled and using the ATG Alternate option, I have these odd little stone things all over the map, have I done something silly?

looks like it is just within this biome
 
Added ProjectRed :)
Removed OpenBlocks :(

Any particular reason for the removal of OpenBlocks from Monster?
 
@Eyamaz what is the reason for making EnderNet disabled by default? You can't abuse it in any way with the default settings as it only works with whitelisted servers.
 
They removed open blocks could of just disabled it like dyed trees. :( No Qcraft added though I was really hoping it would as its going to be mandatory that that mod is install for all my servers with the new update. :P Openblocks will have to be added at lest for one of the severs other one I don't care its going to have what ever is in monster with mods removed besides Qcraft its a mandatory must have now. There is only 2 mods ever that's is mandatory Qcraft and Mystcraft I use both far to much or will with Qcraft now. :P
 
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