Minecraft 1.7 pre release - Will be waiting a long time for mods

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portablejim

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Jul 29, 2019
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The Minecraft 1.7 prerelease was released (https://mojang.com/2013/10/minecraft-1-7-the-update-that-changed-the-world/)

The bad news came when @SeargeDP and @minecraftcpw posted on twitter. Some tweets from @minecraftcpw
Summary: stick with 1.6.4, for the foreseeable future. 1.7 will come, but it's a LONG LONG road.
given the massive changes to MC 1.7, I suspect it'll take about a month to restabilise the Forge API.
I wouldn't expect a viable modded server until the new year.

Some links to tweets:
https://twitter.com/minecraftcpw/status/392690544662814721
https://twitter.com/minecraftcpw/status/392694786743734272
https://twitter.com/minecraftcpw/status/392690616838418432
 
Well too bad that it's alot of work for them, but I'll have alot of fun with the 1.6 stuff anyways :)
 
*Grumbles*
Btw what happened to the minecraft api to make modding easier?
Did it hid in a corner and died?
 
*Grumbles*
Btw what happened to the minecraft api to make modding easier?
Did it hid in a corner and died?

Since I'm not a modder myself I might be wrong here but I guess the API will make it easier. Once you changed your code so that it works with the API
 
Well- Heres my two cents

Given its been almost 2 years since Dinnerbone was hired to build the API- so far there's ... nothing.
Ok ok, 1.3 merged SSP and SMP- yet client and server side mods needed, and server lag+bugs brought into SSP. Promise of API not delivered. Very difficult update for modders.​
1.4- Promise of API- nothing API related actually added or mentioned​
1.5 New launcher- mod installation gets a lot harder. Everyone must jump through a lot of unnecessary complexity or use a 3rd party programme.​
1.6 Not much in the way of API progress here. Have to re-authenticate your account if you play via old launcher or 3rd party launcher (like FTB)
1.7 Not even a HINT of an API in the changelog. Almost every mod seems broken by this update.​
So there's nothing usable. No early alpha versions. No Real progress- just seems like a never ending cycle of hassle, false hope and rebuilding mods while everyone waits for the next version.

Which then begs the question- why update?

Why not wait however many versions until when/IF we ever get said API?

If we stick on 1.5 or 1.6
  • More mod dev time dedicated to building mod content
  • Stable/Unchanging code base- making more complex/in depth mods significantly more viable.
    • By extension I'd guess happier mod devs- I don't know anyone who enjoys porting forward.
  • No more waiting for version updates- just new content when it comes
    • By extension no more losing worlds/progress
  • You'll be able to play 'abandoned'/non-updating mods (Redpower, apparentlyThermal Expansion) with 'new' content.
    • Most likely more cross-compatibility- 'a' version of Xmod with 'b' version of Ymod (Eg you don't like GregTech's plates but love Thaumcraft 4.) {ok- hypothetical example but you get the idea.}
So I hear you ask - 'What about the new vanilla content/fixes?'
Why not pull that back onto 1.6?​
It sounds a lot easier than pushing everything forward onto 1.7.​
Also if the largest MC modded community collectively decides to stick with a version- it'll certainly make a point.​
You never know- DB might hear us and actually implement said API.​

Edit- so it seems we're looking at a total of more than 3 years of API conception and development. (5th July 2010), yet nothing solid. Thanks guys.
 
So I hear you ask - 'What about the new vanilla content/fixes?'
Why not pull that back onto 1.6?​
It sounds a lot easier than pushing everything forward onto 1.7.​
That is is the only point i have to tell you that it won't be possible without 100s hours of work.
MC 1.7 code base has over 200k lines of code changes not counting the new biome-specific code. It is just not feasible for any modder/Forge to backport this stuff without breaking all the existing mods.
 
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