and @PeeGee85 with Minecraft Worlds mod
and @hexosse with WorldEditCUI Forge Edition
PeeGee85 said:Minecraft Worlds mod 1.0.5
Be sure to also download TCEE 1.0.5.!
MCW and TCEE Version 1.0.5
As of version 1.0.5 MCW and TCEE are officially out of beta! Ofcourse there may still be some occasional bugs but MCW and TCEE now have all the functionality they need to serve their respective purposes. Users can now import and generate existing TC configurations and biome packs with TCEE and TC or MCW. CustomObjects and BO2's now work for MCW so all the trees, rocks etc will show up properly. This means that MCW will finally be able to compete with all the other biome mods out there. Be sure to grab an awesome biome pack! (for instance https://sites.google.com/site/biomebundle/). Text instructions for importing worlds and biome packs with TCEE are included with the download.
MCW:
- CustomObject() has been fixed for MCW, this means that BO2's and BO3's added as CustomObject() to the ResourceQueue of biomes will spawn just like in TC. This means that many of the available biome packs for TC will now work for MCW as well since their trees, rocks etc now spawn correctly. There are some limitations to BO2's and BO3's however (32x32 size limit and some branching BO3's won't work), a log message will appear if a BO2 or Bo3 could not be loaded.
- All BO3's added using CustomObject() will spawn using the TC rules for BO3's, all BO3's added using CustomStructure() will spawn using the MCW rules for BO3's.
- Fixed a number of crashes related to creating sky worlds and placing structures in them. Sky worlds should now be much easier to make!
- Fixed a number of crashes due to invalid configurations, BO2's and BO3's etc. MWC should be more stable and forgiving now.
- Fixed the spawning behaviours for cacti, plants, ice spikes and some other resources. These resources should now spawn with frequency and density similar to TC.
- Fixed some bugs in the smoothing area code, should look a little better.
- Fixed several small bugs and crashes
TCEE:
- Added an "import world" function to TCEE so that users can import existing worlds and biome packs. Users who have configured their world with a text editor can now import their settings into TCEE.
- Changed the behaviours for single-biome biome groups and removed some of the naming restrictions. This should make working with biome groups much easier.
- Added "Canyon world", "Floating island world" and "Sky world" pre-sets, removed a few redundant pre-sets. Also improved nearly all existing pre-sets for clarity.
- Updated and fixed a number of schematics and BO3's (see last edited date to find out which were updated in case you don't want to re-upload them all, be sure to copy main BO3 file + its subdirectory).
and @hexosse with WorldEditCUI Forge Edition
hexosse said:
This mod provides a client-side user interface for the WorldEdit plugin allowing you to see your selected region in-game in real time. It allows you to work more quickly and accurately with your WorldEdit selection and is especially useful when working with Polygon, Convex Hull and Cylinder selections.
WorldEditCUI was originally written by lahwran, it was subsequently maintained by yetanotherx, and is actually maintained by Mumfrey for the liteloader version. WorldEditCUI Forge Edition does exactly the same as WorldEditCUI but for forge 1.8.9
Display your WorldEdit selection instantly in-game
To install the mod:
- Download and install the latest forge 1.8.9
- Download the latest version of the WorldEdit CUI Forge Edition and copy it to your mods folder.