@RenzosNips thanks for the help. Changing it form recipe.removeShaped to recipe.remove did work. Also @Golrith I am not sure if it has been fixed but I know at one point Blu said that the modtweaker page on IE was not really correct in its wording. I would suggest talking to Blu on IRC about it. I had to after running into an issue with adding veins to the excavator.
				
			 
				
		
 
 
		
 art.plate:2>, <ThermalFoundation:material:65>, <ImmersiveEngineering:mold:0>, 500, 50);
art.plate:2>, <ThermalFoundation:material:65>, <ImmersiveEngineering:mold:0>, 500, 50);