new day, new update, and today it's @drekac with Winter Activities
and @dan200 with ComputerCraft
and @The_Fireplace with Time HUD
and @boni with Tinkers Construct
and @Overreactedosbol with Overreacted's Horse Breeding Fix
drekac said:
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This mod took a lot of time. All the times everything broke because of glitches...
I used MCreator for most things, but fixed, edited and updated to 1.8 manually.
Everything else; video, pictures, buildings, map, textures were made by me.
Thanks for checking out my mod.
and @dan200 with ComputerCraft
dan200 said:ComputerCraft 1.76
- Ported to Minecraft 1.8
- Added Ender Modems for cross-dimensional communication
- Fixed handling of 8-bit characters. All the characters in the ISO 8859-1 codepage can now be displayed
- Added some extra graphical characters in the unused character positions, including a suite of characters for Teletext style drawing
- Added support for the new commands in Minecraft 1.8 to the Command Computer
- The return values of turtle.inspect() and commands.getBlockInfo() now include blockstate information
- Added commands.getBlockInfos() function for Command Computers
- Added new “peripherals” program
- Replaced the “_CC_VERSION” and “_MC_VERSION” constants with a new “_HOST” constant
- Shortened the length of time that “Ctrl+T”, “Ctrl+S” and “Ctrl+R” must be held down to terminate, shutdown or reboot the computer
- textutils.serialiseJSON() now takes an optional parameter allowing it to produce JSON text with unquoted object keys. This is used by all autogenerated methods in the “commands” api except for “title” and “tellraw”
- Fixed many bugs
- See http://www.computercraft.info for more information on this update!
and @The_Fireplace with Time HUD
The_Fireplace said:Time HUD adds the time and date to the Minecraft HUD. By default, it uses the world's date and time, however, it can be set to use the real date and time in the config. This mod is client-side only, and works both in singleplayer worlds and when connected to servers.
Configuration:
and @boni with Tinkers Construct
boni said:Tinkers Construct 1.8.8-2.0.1
- Tinkers' Construct 2.0 - the rework!
- Requires Mantle
- This is an ALPHA version!
- It only contains the tools, no smeltery yet. Most things are barely tested and bugs are bound to exist.
- NOT compatbile with old TCon. No guarantee that future updates will be compatible.
- As always, use a separate world and back up your stuff before adding the mod. Use at your own risk.
- Everything is craftable without the smeltery.
and @Overreactedosbol with Overreacted's Horse Breeding Fix
Overreactedosbol said:Features:
-Makes horse breeding more efficient by adding a tiny bonus of 5-10% of the maximum attribute to the newborn horse.
Detailed explanation:
In Vanilla Minecraft, when a baby horse is created, it will receive the average of both parents + a random number between the minimum and maximum of the attribute, resulting in it mostly tending towards the average amount of that certain attribute. As a result it usually takes players up to 10 generations or more before they even get a decent score. With this mod, the baby horse gets a bonus of 5-10% from the maximum amount of each attribute on top of this generalized amount, allowing for quicker and more efficient attribute growth rates.
Changelog
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1.0 - Initial release.
Found a bug?
Something not working? Crashing on startup? Simply post your bug report on the issue tracker over on the github:
https://github.com/Overreactedosbol/HorseBreedingFix/issues
Installation
The installation is the same as any normal mod, simply install the Forge client and drop the mod in your mods folder.
Credits
Credits go out to Xuaran for suggesting this.
Enjoy!
-Overreactedosbol