Well, since our resident no-lifer *cough cough*
@Yusunoha *cough* is gone, here are some updates and new mods. We'll start with a new mod!
Funwayguy with
BetterQuesting, which looks like a promising alternative to HQM
- Lots of in game editors for customising all aspects of your quests
- Automatic quest tree generation
- Party management
- Hardcore lives
- Allows pack developers to fully localise their quests with resource packs
- Customisable themes to better suit your pack (Requires expansions)
- Expandable set of task and rewards types (Requires expansions)
- Importers for other mods (Requires expansions)
- Skyrim-like notifications when quests are complete
- Full screen GUIs for less cramped editors
- All quest data is saved in JSON for external editors to manipulate
- MODULAR AND EXPANDABLE!
Next up, we have SilentChaos512 with a bugfix for
Silent's Gems for 1.8.8
Fixed: Tools becoming invisible when playing on servers in some cases (ie changing certain video settings)
Fixed: Chaos gem toggle first + shift keybinding not working.
Orecruncher with
Thermal Recycling
- ADDED: Shift right click with crescent hammer or battle wrench to break machines. Content will drop.
- ADDED: Seeds registered with "listAllseed" will be tagged as BROWN compost (AgriCraft).
- ADDED: Vacuum and Recycle enchantments
- ADDED: Dump Pile of Rubble loot table to ThermalRecycling.log during startup. Helps modpack authors figure out what is in the list and make adjustments.
- CHANGED: Don't allow Pile of Rubble to generate on top of another pile (looking at you BoP).
- CHANGED: Power consumption and operation duration of the Thermal Recycler is now configurable.
- CHANGED: Thermal Recycler will not start operation until there is enough energy stored in internal storage to complete the entire operation. This eliminates the chatty nature of TileEntity updates when running in low power conditions.
- CHANGED: Clarified config file documentation related to Waila options. Some of the comments could have been easily misconstrued.
- CHANGED: Modified internal random number generation to use ThreadLocalRandom variant.
- UPDATE: Built against Forge 1614. It's the most bleeding edge version at this moment. The mod should be compatible with 1448 and after.
- UPDATE: Updated Forestry and BuildCraft API dependencies.
- UPDATE: ru_RU and pt_BR language updates.
- FIXED: No longer able to rotate/dye a vending machine that is not owned by the player.
- FIXED: [OpenEye] Unable to find method getLoadedEntityList() when item stack merging is enabled
NOTES:
- As always please back up your saves before installing this or any other mod update.
- Forestry is still undergoing changes. I am interested in hearing any issues related to the newer Forestry releases.
- It has been reported that Biomes O'Plenty could cause double/stacking rubble drops in Overworld, and rubble piles in the Nether. This release addresses the stacking piles by not permitting them, though I think the real issue is with BoP. To prevent generation in the Nether add the Nether dimension to the rubble pile dimension blacklist in the config. I may change the method of how rubble piles generate during world gen to avoid things like this.
And
WailaHarvestability was updated for MC 1.7.10 and 1.8.8
- Updated the 1.8 version to be compatible with the newer Waila version for 1.8 (thanks @GirafiStudios)
- The 1.8 version will now work for 1.8.8 as well
- Added proper support for adventure mode harvestability
- Added Waila option to show harvest level number (can now choose to show harvest level name, number, both, or neither)