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lenscas

Over-Achiever
Jul 31, 2013
2,015
1,799
248
I have some trees that although can get harvested the saplings won't be planted.
Using these mods
upload_2015-11-22_16-26-23.png
What can I use to re-plant the saplings?
I know turtles can do it, but as I will often close the world making a script that won't break won't be easy.
I probably can make an custom npc to do it but I wondered if there is another obvious way I missed.
I use an tree farm from ancient warfare in case that matters and the tree in question is a fir from extra biomesxl.
 

Everlasting2

Well-Known Member
Jun 28, 2015
741
148
59
Yeah I was specifically looking for microblocks compatibility, or to be more precise I was looking for funky locomotion compatibility. Apparently they are compatible with ducts though, so rather it becomes is there anything other then thermal dynamics and project red in infinity you can use to send pipes through frame blocks?
don't extra ultilites pipes work for this ?
 

sgbros1

New Member
Jul 29, 2019
952
-6
0
I have some trees that although can get harvested the saplings won't be planted.
Using these mods
What can I use to re-plant the saplings?
I know turtles can do it, but as I will often close the world making a script that won't break won't be easy.
I probably can make an custom npc to do it but I wondered if there is another obvious way I missed.
I use an tree farm from ancient warfare in case that matters and the tree in question is a fir from extra biomesxl.
Lens asked a question! And I can answer it!

Buildcraft robots. The planter ones.
 

Ashendale

New Member
Jul 29, 2019
579
0
0
I'm trying to be able to build and survive on Departed. I've read that mobs spawn on natural blocks. So, no dirt, cobble, stone (bricks included), etc. Chisel blocks, Holystone for example, should work on preventing mobs from spawning. But they're made of stone, so I'm having second thoughts. Any ideas?

Also: ghosts? If I make my walls out of unnatural blocks, do they not cross them, or am I screwed no mather what I do if I build underground?
 

Furious1964

Well-Known Member
Nov 10, 2012
1,436
70
63
Is it possible to breed the villagers so that I can get the Archivist Villager? The one from Mystcraft that sells pages and Books?
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333
Is it possible to breed the villagers so that I can get the Archivist Villager? The one from Mystcraft that sells pages and Books?
Easiest way is to capture a random villager in a MFR safari net and then autospawn them. Use the Trading post from ExU to quickly get an overview of which villagers you have spawned.

I like to have a lever or something hooked up to a method of killing them off when you are done and want to spawn a new batch.
 
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Ashendale

New Member
Jul 29, 2019
579
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0
Easiest way is to capture a random villager in a MFR safari net and then autospawn them. Use the Trading post from ExU to quickly get an overview of which villagers you have spawned.

I like to have a lever or something hooked up to a method of killing them off when you are done and want to spawn a new batch.
Smelt them for emeralds, or sacrifice them at the Altar.
 

rhn

Too Much Free Time
Nov 11, 2013
5,706
4,420
333

lucariomaster2

New Member
Jul 29, 2019
317
0
1
There's several that do. Hardcore Ender Expansion, Draconic Evolution, and GregTech all add their own islands, and that's just of the mods that I know of off the top of my head.

It's none of those, since I don't have any of them installed. I'd really like to disable it since it makes fighting the dragon a huge PITA.

In my last world, the End was normal, and the only mods I can think of that I installed in-between worlds are ChromatiCraft, Forbidden Magic, and Botania.
 

MrsMeowys

New Member
Jul 29, 2019
53
0
0
Could someone help me out?
I got this crash while trying to put a mod in my server:
"---- Minecraft Crash Report ---- // Shall we play a game? Time: 23/11/15 00:39 Description: Exception in server tick loop Missing Mods: Forge : [10.13.4.1558,) cpw.mods.fml.common.MissingModsException at cpw.mods.fml.common.Loader.sortModList(Loader.java:260) at cpw.mods.fml.common.Loader.loadMods(Loader.java:493) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:319) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:176) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:633) at java.lang.Thread.run(Thread.java:745) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.7.10 KCauldron Version: pw.prok:KCauldron:1.7.10-1517.168 Operating System: Linux (amd64) version 3.14.27-xxxx-grs-ipv6-64 Java Version: 1.7.0_79, Oracle Corporation Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 152517632 bytes (145 MB) / 620756992 bytes (592 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xmx4096M -Xmx4096M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1517 26 mods loaded, 26 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored U mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) U FML{7.10.99.99} [Forge Mod Loader] (KCauldron-1.7.10-1517.168-server.jar) U Forge{10.13.4.1517} [Minecraft Forge] (KCauldron-1.7.10-1517.168-server.jar) U kimagine{0.2} [KImagine] (minecraft.jar) U CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar) U NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar) U ArmorStatusHUD{1.28} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.28.jar) U DirectionHUD{1.24} [DirectionHUD] ([1.7.10]DirectionHUD-client-1.24.jar) U StatusEffectHUD{1.27} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.27.jar) U antiidconflict{1.3.5} [Anti Id Conflict] (AntiIdConflict-LATEST-1.7.10.jar) U ArchimedesShipsPlus{1.7.10-1.8} [Archimedes' Ships Plus] (archimedesshipsplus-1.7.10-1.8.jar) U BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1465-universal.jar) U ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar) U CustomSpawner{3.3.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.3.0.zip) U customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d.jar) U MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip) U EnderStorage{1.4.7.37} [EnderStorage] (EnderStorage-1.7.10-1.4.7.37-universal.jar) U journeymap{5.1.1} [JourneyMap] (journeymap-1.7.10-5.1.1-unlimited.jar) U Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar) U MovingWorld{1.7.10-1.8} [Moving World] (movingworld-1.7.10-1.8.jar) U cfm{3.4.8} [�9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10).jar) U SpecialMobs{3.2.1} [Special Mobs] (SpecialMobs-1.7.10-3.2.1.jar) U TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar) U Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) U wawla{1.3.3} [What Are We Looking At] (Wawla-1.3.3-1.7.10.jar) U bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) Profiler Position: N/A (disabled) Is Modded: Definitely; Server brand changed to 'kcauldron,cauldron,craftbukkit,mcpc,fml,forge' Type: Dedicated Server (map_server.txt)"]
It clearly says I'm missing "Forge 10.13.4.1558" but I am trying to put the forge-1.7.10-10.13.4.1558-1.7.10-universal to the mods folder and still not working.
What am I doing wrong, I am really confused on what to do.

Thank you!
 

Someone Else 37

Forum Addict
Feb 10, 2013
1,876
1,440
168
Could someone help me out?
I got this crash while trying to put a mod in my server:
"---- Minecraft Crash Report ---- // Shall we play a game? Time: 23/11/15 00:39 Description: Exception in server tick loop Missing Mods: Forge : [10.13.4.1558,) cpw.mods.fml.common.MissingModsException at cpw.mods.fml.common.Loader.sortModList(Loader.java:260) at cpw.mods.fml.common.Loader.loadMods(Loader.java:493) at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:87) at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:319) at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:176) at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:633) at java.lang.Thread.run(Thread.java:745) A detailed walkthrough of the error, its code path and all known details is as follows: --------------------------------------------------------------------------------------- -- System Details -- Details: Minecraft Version: 1.7.10 KCauldron Version: pw.prok:KCauldron:1.7.10-1517.168 Operating System: Linux (amd64) version 3.14.27-xxxx-grs-ipv6-64 Java Version: 1.7.0_79, Oracle Corporation Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 152517632 bytes (145 MB) / 620756992 bytes (592 MB) up to 3817865216 bytes (3641 MB) JVM Flags: 2 total; -Xmx4096M -Xmx4096M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP v9.05 FML v7.10.99.99 Minecraft Forge 10.13.4.1517 26 mods loaded, 26 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored U mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) U FML{7.10.99.99} [Forge Mod Loader] (KCauldron-1.7.10-1517.168-server.jar) U Forge{10.13.4.1517} [Minecraft Forge] (KCauldron-1.7.10-1517.168-server.jar) U kimagine{0.2} [KImagine] (minecraft.jar) U CodeChickenCore{1.0.7.47} [CodeChicken Core] (minecraft.jar) U NotEnoughItems{1.0.5.118} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.5.118-universal.jar) U ArmorStatusHUD{1.28} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.28.jar) U DirectionHUD{1.24} [DirectionHUD] ([1.7.10]DirectionHUD-client-1.24.jar) U StatusEffectHUD{1.27} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.27.jar) U antiidconflict{1.3.5} [Anti Id Conflict] (AntiIdConflict-LATEST-1.7.10.jar) U ArchimedesShipsPlus{1.7.10-1.8} [Archimedes' Ships Plus] (archimedesshipsplus-1.7.10-1.8.jar) U BiomesOPlenty{2.1.0} [Biomes O' Plenty] (BiomesOPlenty-1.7.10-2.1.0.1465-universal.jar) U ChickenChunks{1.3.4.19} [ChickenChunks] (ChickenChunks-1.7.10-1.3.4.19-universal.jar) U CustomSpawner{3.3.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.3.0.zip) U customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d.jar) U MoCreatures{6.3.1} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.3.1.zip) U EnderStorage{1.4.7.37} [EnderStorage] (EnderStorage-1.7.10-1.4.7.37-universal.jar) U journeymap{5.1.1} [JourneyMap] (journeymap-1.7.10-5.1.1-unlimited.jar) U Mantle{1.7.10-0.3.2.jenkins191} [Mantle] (Mantle-1.7.10-0.3.2b.jar) U MovingWorld{1.7.10-1.8} [Moving World] (movingworld-1.7.10-1.8.jar) U cfm{3.4.8} [�9MrCrayfish's Furniture Mod] (MrCrayfishFurnitureModv3.4.8(1.7.10).jar) U SpecialMobs{3.2.1} [Special Mobs] (SpecialMobs-1.7.10-3.2.1.jar) U TConstruct{1.7.10-1.8.8.build988} [Tinkers' Construct] (TConstruct-1.7.10-1.8.8.jar) U Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) U wawla{1.3.3} [What Are We Looking At] (Wawla-1.3.3-1.7.10.jar) U bspkrsCore{6.16} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.16.jar) Profiler Position: N/A (disabled) Is Modded: Definitely; Server brand changed to 'kcauldron,cauldron,craftbukkit,mcpc,fml,forge' Type: Dedicated Server (map_server.txt)"]
It clearly says I'm missing "Forge 10.13.4.1558" but I am trying to put the forge-1.7.10-10.13.4.1558-1.7.10-universal to the mods folder and still not working.
What am I doing wrong, I am really confused on what to do.

Thank you!
Did your server run before adding the mod that caused this crash?

If so, you need to update Forge. Forge is the mod that loads all your other mods from the Mods folder, so putting the Forge jar into your mods folder won't work- in fact, that's as likely as not to break things. Forge is a jar mod, so you'll have to install it in your minecraft.jar.

The trick is that you've already got an outdated version of Forge sitting in your minecraft.jar file. You may need to update Forge within the jar the old-fashioned way: Download the Forge jar file (NOT the installer application), open up both the server's minecraft.jar file and the Forge jar you just downloaded in a utility such as 7zip (or I think Windows' default file manager application can do it too), copy the contents of the Forge jar into the minecraft.jar overwriting files as needed, delete the META-INF folder in minecraft.jar if it's even there, and zip everything back up.

Do note that this process might cause problems of its own, since rather than installing Forge in a clean jar, you're overwriting an old version of Forge that's already there. It your server starts up normally, you're good; if not, you'll have to get your hands on a clean vanilla Minecraft server jar and repeat the process.

Also note that there's probably a MUCH more efficient way of updating Forge on a server; I just don't know what it is.
 

MrsMeowys

New Member
Jul 29, 2019
53
0
0
Did your server run before adding the mod that caused this crash?

If so, you need to update Forge. Forge is the mod that loads all your other mods from the Mods folder, so putting the Forge jar into your mods folder won't work- in fact, that's as likely as not to break things. Forge is a jar mod, so you'll have to install it in your minecraft.jar.

The trick is that you've already got an outdated version of Forge sitting in your minecraft.jar file. You may need to update Forge within the jar the old-fashioned way: Download the Forge jar file (NOT the installer application), open up both the server's minecraft.jar file and the Forge jar you just downloaded in a utility such as 7zip (or I think Windows' default file manager application can do it too), copy the contents of the Forge jar into the minecraft.jar overwriting files as needed, delete the META-INF folder in minecraft.jar if it's even there, and zip everything back up.

Do note that this process might cause problems of its own, since rather than installing Forge in a clean jar, you're overwriting an old version of Forge that's already there. It your server starts up normally, you're good; if not, you'll have to get your hands on a clean vanilla Minecraft server jar and repeat the process.

Also note that there's probably a MUCH more efficient way of updating Forge on a server; I just don't know what it is.
Thank you very much for responding so far.

Sorry I don't understand much of what you're saying. The minecraft.jar you mean is the minecraft_server.1.7.10?
Also the forge would be the forge-1.7.10-10.13.4.1558-1.7.10-universal?

Thank you in advance.
 

erindalc

Popular Member
Mar 3, 2015
992
512
109
Steam
Thank you very much for responding so far.

Sorry I don't understand much of what you're saying. The minecraft.jar you mean is the minecraft_server.1.7.10?
Also the forge would be the forge-1.7.10-10.13.4.1558-1.7.10-universal?

Thank you in advance.
Download an updated forge version and install the server, and delete any olds versions.

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