Just read the main post, and it sounds like it'll be great! I got a few ideas I thought you might like:
- A structure that rips open a hole in the universe, unleashing out a great beast into your world that you must tame.
- A structure that implants spirits of the dead into mobs, allowing you to summon an evil warlord into a pig's body.
- An add-on structure to the last one that destroys their minds, leaving only their might. Allowing you to empower yourself or other mobs with the spirits of fallen foes.
- A Nether Hoe, a tool that allows you to till Soul Sand and plant the remains of the dead, allowing you to grow them. When you pluck them from the ground, they are brought to life
- Craft remains together to create hybrid creatures
- A Scythe that harvests the crops, instead of bringing them to life.
That's all I got for now, I hope you liked my ideas.
I do like the idea of the structures of summoning. I could use that to try to implement bosses that can give you some high tier items for crafting. I enjoy that idea a lot.
For the hybrid mobs, I am attempting to avoid that since another person has already done that with a necromancy mod. I do not want to be accused of ripping off someone else's idea. I like the idea, but I do not wish to try it just yet. However, I do plan on adding special mobs (
like skeletons based on Castlevania: SOTN skeletons) as some Mobs to fight, and others that only the PC can create and control
The Scythe is already in the game
it is going to be similar to the Wand of Thaumcraft or the Crescent Hammer of Thermal Expansion or the Crystal Wrench of Ars Magic 2. It will be a weapon, a tool, and a Key to make most machinations function.
Now as for the Hoe with Soul Sand... I think I could build something off of that idea. I was kind of at a loss for the hoe in creating a Necromancic Artifact for that tool.
Thank you very much for your input and your interest.