Discussion in 'Community Showcase' started by octarockstudio, Dec 13, 2012.
so Post some photos of your base on feed The beast
here my place
Im pretty a n00b at FTB, but I guess my base looks pretty badass.
Yes, I'm too lazy to use my gravichest plate's energy for fly ability.
Just a quick really N00bish question what do you use for the smoke? My base (I'll take some screenshots at some point) has some big industrial chimneys but I've never had smoke (I'm trying to do it all without cheats so no spider webs).
I assume one block of Netherrack per smoke burned via flint&steel.
We really need something that gives nice smokey particle effect. The only thing that's missing from my attemts to mass industrialize the medieval minecraft world is mass pollution
Ohhh and it could give potion effects like the nuke does, and then prehaps change dirt blocks to sand blocks (like pollution does in the Civ games) and animals could just drop dead when walking through it. Hmmm I think that's a mod idea right there...
We could offset the availability of oil (make it almost unlimited) with pollution. So that you generate greenhouse gasses when you burn stuff and that over the years the temperature would rise, ice would melt, meadows would turn into deserts, etc. Perfect! Who needs meadows anyway, sand can atleast be turned into glass
And instead of dieing animals could get wierd mutations from radioactivity. A bit like how Beekeeping works in Forestry but you could basically crossbreed a cow and a chicken to get flying cows that provide both leather AND feathers
Or cross creepers and chickens. Flying creepers!
Here's my set up. I never learned the skill of knowing how big house I need so it always ends up with a cluster of smaller houses all with one purpose each. The Sandstone-house is my main house with storage and most the machines, the one bottom-right is my bee-breeding lab and the small one in the middle is my comb-refinery and lava storage.
Always felt that pollution was missing from these tech mods. It could even be handled like the old TC2. Each chunk has a pollution level, when it get's high, trees/plants die, blocks change to wasteland/sand/stone., players get affected by effects.
So building a coal power plant or oil refinery right next to your farms won't be a good idea....
Then you could have a powered block that attempts to lower air pollution, and spits out coal dust (or other random dusts)
they smoke blocks u get from the Twilight Forest in the Fire Swamp where they boss hydra lives
there all so a fire jet block on they roof u give it lava and some time it will make a jet of fire it looks cool
Thank ya! Will definitely investigate these. Have a like
This is my house made for my youtube tutorial channel. It was made in gamemode (the previous 2 version was made in survival, but greifers are greifers....)
I have a lava generator. I have a biomass/biofuel factory with the help of wheat farm, tree farm. Its fully automatic and produces infinite MJ for my house and machines. In the distance that box is the nuclear reactor (right now its turned off some days now). The nex step is bee keeping for my house.
The underground system:
Sorry for my english
Nice! whats you youtube channel called??
Oh, its in hungarian lagnuage, so you can't understand what i say in the videos. :/ Sot its useless if i post it here.
I made my house in a ravine and went with the more natural look, running off of solar power now. Also added extra mods to make it better for me.
work area/lava power storage (looks a mess lol)
Quarries in an age, steam powered
ore processing, all made into metal blocks. network crafts them into ingots when needed
Just started playing yesterday, found out that you can't charge an advanced drill in a batbox the hard way as you may notice in my album
come on people lets see more